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RESULTS of the State of the Game Survey: September 2020

Hi all,

It’s time for the results!

Thank you to everyone who took the time to respond - we had over 1,750 responses, which is great! These insights wouldn’t be possible without your time and support.

As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.

Now let’s get into it!
 
Previous Survey Results:
April_2020_State_of_the_Game_Survey

~ Demographics ~

53.8% began playing FE:H in February 2017, with 20.0% more joining during the first year of the game. 12.0% of respondents joined during the second year, 8.7% joined during the third, and 4.0% joined during the fourth year (the last ~7 months).

The age range breakdown of respondents is as follows:

75.8% of respondents identified as Male, 18.4% as Female, and 3.0% as Non-binary.

24.6% of respondents have never missed a daily login, while a further 38.8% have missed less than a month’s worth of logins, 11.7% missed 1-2 months, 9.9% missed 3-6 months, 5.8% missed 7-12 months, and 4.7% missed over a year’s worth.

33.5% report being F2P, while 28.7% have spent less than $100, 18.3% spent between $100 - $499, 7.3% spent between $500 - $999, and 8.7% have spent over $1000.

46.6% last spent money on FE:H during the fourth year of the game (the last 3 months), while 6.6% last spent money during the third year of the game, 5.8% last spent during the second year of the game, and 5.1% last spent money during the first year of the game.

~ Summoning ~

“Which of the following banners have you used orbs on at least once?”
  • (86.8%) A New Future (CYL 4)
  • (60.2%) Overseas Memories (3H Summer)
  • (59.8%) Dark Burdens (Fallen Heroes)
  • (57.9%) Legendary Heroes: Edelgard
  • (55.2%) Legendary Heroes: Corrin
  • (53.1%) Book IV Mid: Mirabilis and More
  • (52.9%) Hero Fest
  • (52.2%) Pirate’s Pride
  • (44.5%) Mythic Heroes: Hel
  • (44.2%) Mythic Heroes: Mila
  • (43.7%) Bridal Beloveds
  • (39.6%) Summer Passing (Sacred Stones Summer (mostly))
  • (37.5%) Legendary Heroes: Seliph
  • (31.1%) Light and Shadow (New Mystery)

“Which of the following banners did you use the most orbs on?”
  • (44.8%) A New Future (CYL 4)
  • (8.6%) Overseas Memories (3H Summer)
  • (5.9%) Legendary Heroes: Corrin
  • (5.8%) Dark Burdens (Fallen Heroes)
  • (5.5%) Pirate’s Pride
  • (4.9%) Legendary Heroes: Edelgard
  • (4.5%) Hero Fest
  • (3.5%) Mythic Heroes: Hel
  • (3.0%) Bridal Beloveds
  • (2.8%) Book IV Mid: Mirabilis and More
  • (2.5%) Summer Passing (Sacred Stones Summer (mostly))
  • (2.5%) Legendary Heroes: Seliph
  • (2.3%) Mythic Heroes: Mila
  • (1.7%) Light and Shadow (New Mystery)

“What was your favorite banner?”
  • (37.4%) A New Future (CYL 4)
  • (10.9%) Dark Burdens (Fallen Heroes)
  • (8.9%) Pirate’s Pride
  • (8.5%) Overseas Memories (3H Summer)
  • (5.7%) Hero Fest
  • (5.4%) Legendary Heroes: Corrin
  • (3.3%) Legendary Heroes: Edelgard
  • (2.9%) Legendary Heroes: Seliph
  • (2.6%) Book IV Mid: Mirabilis and More
  • (2.6%) Bridal Beloveds
  • (2.5%) Summer Passing (Sacred Stones Summer (mostly))
  • (2.3%) Light and Shadow (New Mystery)
  • (1.5%) Mythic Heroes: Hel
  • (1.4%) Mythic Heroes: Mila

“Did you spend money specifically to summon on any of the banners below?”
  • (17.6%) A New Future (CYL 4)
  • (10.3%) Overseas Memories (3H Summer)
  • (8.9%) Legendary Heroes: Corrin
  • (6.8%) Dark Burdens (Fallen Heroes)
  • (6.6%) Pirate’s Pride
  • (6.5%) Legendary Heroes: Edelgard
  • (5.8%) Hero Fest
  • (5.1%) Bridal Beloveds
  • (4.9%) Mythic Heroes: Hel
  • (4.8%) Book IV Mid: Mirabilis and More
  • (4.8%) Mythic Heroes: Mila
  • (4.8%) Summer Passing (Sacred Stones Summer (mostly))
  • (3.4%) Light and Shadow (New Mystery)
  • (3.3%) Legendary Heroes: Seliph

~ Summoning Mechanics ~

33.7% spent orbs on the Hero Fest banner AFTER Intelligent Systems announced how they would be compensating players for the Hero Fest banner glitch, compared to 61.7% who did not.

30.5% say that knowing about the compensation for the Hero Fest banner glitch caused them to spend more orbs on the banner than they would have otherwise, compared to 41.5% who say it did not. 28.0% did not spend orbs on the Hero Fest banner.

34.3% feel positively or very positively about the quality of 4* focuses on regular banners, compared to 26.9% who feel negatively or very negatively.

69.7% feel positively or very positively about the quality of 4* focuses on seasonal banners, compared to 7.8% who feel negatively or very negatively.

53.8% report that the system guaranteeing a free 5* after 40 summons generally makes them summon more, while 5.4% report that it generally makes them summon less and 36.1% report no change in their summoning habits on New Heroes banners.

“If all New Heroes Banners used the permanent 40-summons-for-a-guaranteed-5* system that CYL4 used, how would your orb-spending habits on New Heroes banners change?”
  • (1.8%) I would spend fewer orbs than I did before
  • (22.3%) I would spend the same amount of orbs I usually do
  • (10.3%) I would spend more orbs than I did before
  • (62.2%) My spending would depend more on the Heroes offered

~ Choose Your Legends IV ~

“Which CYL4 Brave Heroes have you summoned, whether from the guaranteed choice banner or the regular banner?”
  • (78.0%) Dimitri
  • (73.4%) Claude
  • (65.7%) Edelgard
  • (56.6%) Lysithea

Of the summoning milestones on the CYL4 banner:
  • (20.2%) did not reach any of these summoning milestones
  • (79.7%) reached 40 summons
  • (41.0%) reached 80 summons
  • (19.8%) reached 120 summons
  • (11.1%) reached 160 summons

45.7% say that the free 5* hero at 40, 80, 120 and 160 summons caused them to spend more on CYL4 than they would have otherwise, while 50.3% say it did not.

22.8% say that the potential use of a new Brave Hero in future F2P Guides for content such as Hero Battles influenced their Brave Heroes summons, compared to 74.0% who say it did not.

“If you could only get ONE of the new Brave Heroes, which one would you choose?”
  • (36.8%) Dimitri
  • (28.9%) Edelgard
  • (22.9%) Claude
  • (7.8%) Lysithea

“Which Brave Hero do you believe is the overall strongest?”
  • (60.7%) Edelgard
  • (21.9%) Dimitri
  • (7.9%) Claude
  • (1.2%) Lysithea

“Which Brave Hero do you believe is the overall weakest?”
  • (61.2%) Lysithea
  • (13.7%) Claude
  • (7.0%) Dimitri
  • (1.7%) Edelgard

“Which Brave Hero do you believe has the best art?”
  • (32.9%) Claude
  • (27.3%) Dimitri
  • (20.1%) Lysithea
  • (13.3%) Edelgard

“Which set of Brave Heroes is your favorite overall?”
  • (24.2%) 1st CYL (Ike, Lucina, Lyn, Roy)
  • (19.4%) 2nd CYL (Ephraim, Celica, Hector, Veronica)
  • (11.2%) 3rd CYL (Alm, Camilla, Eliwood, Micaiah)
  • (39.9%) 4th CYL (Claude, Dimitri, Edelgard, Lysithea)

23.6% feel positively or very positively about the addition of Jorge as the CYL4 GHB hero, compared to 33.0% who feel negatively or very negatively.

86.3% believe CYL5 should add further protections against vote botting, compared to 4.4% who do not.

70.1% believe CYL5 should require Nintendo Account sign-in to vote, compared to 12.6% who do not.

~ Feh Pass and Resplendent Heroes ~

41.2% feel negatively about the addition of the Feh Pass (down 15.8% from the last survey), compared to 11.6% who feel positively (up 1.5% from the last survey). 46.1% are neutral (up 14.3% from the last survey).

40.2% have purchased the Feh Pass, compared to 59.8% who have not. This is a 9.5% increase compared to the last survey, following a 6.7% increase before that.

Of those who have subscribed to Feh Pass, 17.4% have purchased Resplendent Heroes separately (up 12.9% from the last survey), compared to 82.6% who have not.

“Which Resplendent Hero has your favorite art?”
  • (13.4%) Cordelia
  • (12.8%) Eliwood
  • (8.7%) Eirika
  • (8.4%) Olwen
  • (7.5%) Sophia
  • (7.3%) Minerva
  • (6.0%) Azura
  • (5.7%) Lyn
  • (5.2%) Ike
  • (4.1%) Sanaki
  • (4.0%) Roy
  • (3.7%) M!Robin
  • (2.3%) Hector
  • (1.6%) Linde
  • (1.3%) Alm

“Which Resplendent outfit theme is your favorite?”
  • (16.3%) Muspell
  • (15.0%) Askr
  • (14.8%) Nifl
  • (11.5%) Embla
  • (11.5%) Hel
  • (10.3%) Ljosalfheimr

~ Miscellaneous ~

15.8% feel positively about the introduction of Harmonized Heroes, compared to 31.3% who feel negatively.

29.5% have a Harmonized Hero, compared to 70.1% who do not.

14.6% feel positively or very positively about the Resonant Battles game mode, compared to 51.5% who feel negatively or very negatively.

4.6% say that the Resonant Battles game mode influenced them to pull for Harmonized Heroes, compared to 94.5% who say it has not.

34.8% believe the new Arena maps are better than the maps they replaced, while 7.4% believe they are worse, and 36.7% believe they are about the same.

“How often do you use Auto Dispatch in Aether Raids?”
  • (34.3%) All of them, always
  • (0.2%) All of them, in Light Season
  • (3.6%) All of them, in Astra season
  • (24.3%) Only sometimes
  • (37.6%) I never use it

“IV Mango” is the preferred term for Trait Fruit according to 32.2% of respondents, followed by “IVcado” at 28.9%, “Fruit” at 7.6%, and “Dragonfruit” at 6.6%. The remaining 24.7% prefer to just call them Trait Fruit.

39.3% say they will use their first Trait Fruits on a Heroic Grails unit, while 32.9% say they will use them on a Summonable unit, and 1.3% say they will use them on an Askr unit.

58.7% prefer Stat Boosts for Legendary Heroes, compared to 26.3% who prefer Pair-Up.

56.5% generally prefer Regular Duo Heroes, compared to 8.8% who prefer Harmonized Duo Heroes.

1.8% say that the update that raised the minimum hardware/software required to play the game affected their ability to play FE:H, compared to 95.8% who say it did not.

~ Recurring Miscellaneous ~

“Which game do you want a New Heroes banner from the most?”
  • (26.0%) Three Houses (-1.9%)
  • (9.7%) Radiant Dawn (+0.5%)
  • (7.7%) Sacred Stones (+0.2%)
  • (7.5%) Awakening (-3.1%)
  • (6.4%) Genealogy of the Holy War (-1.3%)
  • (6.1%) Path of Radiance (-0.9%)
  • (6.0%) Gaiden / Shadows of Valentia (+2.7%)
  • (5.9%) TMS #FE (+1.9%)
  • (5.4%) Blazing Blade (+1.3%)
  • (5.0%) Fates (+1.0%)
  • (4.2%) Thracia 776 (+0.8%)
  • (2.4%) Binding Blade (+0.6%)
  • (0.8%) Shadow Dragon and the Blade of Light / Shadow Dragon (-1.0%)
  • (0.8%) Mystery of the Emblem / New Mystery of the Emblem (-1.1%)

“How much do you care about your rank in the following modes?”
  • (2.90/5.00 average) Arena
  • (2.82/5.00 average) Aether Raids
  • (2.48/5.00 average) PvE game modes with player ranking boards
  • (1.82/5.00 average) Arena Assault

“How have recent changes to FE:H changed your opinion on the game as a whole?”
  • (39.3%) My opinion was positive and has stayed positive
  • (5.7%) My opinion used to be negative, but has turned positive
  • (40.1%) Neutral
  • (9.9%) My opinion used to be positive, but has turned negative
  • (5.1%) My opinion was negative and has stayed negative

~ Intelligent Systems Approval Ratings ~

The approval ratings are calculated by the proportion of Approve responses compared to the number of both Approve and Disapprove responses.

Percent who approve of the way Intelligent Systems is handling:
  • 74.6% - The addition of new heroes / characters to the game (+11.9)
  • 69.4% - The gacha mechanics and summoning banners (+5.5)
  • 59.2% - The story/plot (+9.4)
  • 85.2% - Unranked PvE game modes (Hero Battles, Forging Bonds, Tactics Drills, Lost Lore, Hall of Forms) (-1.2)
  • 50.7% - Ranked PvE game modes (Voting Gauntlets, Tempest Trials, Grand Conquest, Allegiance Battles, Rokkr Sieges, Mjolnir's Strike) (-2.6)
  • 34.6% - Arena (-6.2)
  • 48.0% - Arena Assault (+6.7)
  • 45.8% - Aether Raids (+12.7)

40.5% believe Intelligent Systems cares about its Free to Play userbase (up 10.1% from the last survey), while 34.7% do not. This continues the upward trend from the previous survey, bringing us to 8.8% down from where we were before the February drop).

42.9% approve of the way Intelligent Systems is handling Fire Emblem: Heroes as a whole (up 14.8% from the last survey), while 16.9% disapprove. This continues the upward trend from the previous survey, bringing us to only 2.5% down from where we were before the February drop).

A NOTE ABOUT METHODOLOGY: The overall approval ratings question above has traditionally been the exact percent of Approve responses, as a proportion with both Neutral and Disapprove responses. Note that this is different than the way approval is calculated for individual modes (the proportion of Approve responses compared to the number of both Approve and Disapprove responses), where Neutral responses are excluded. The difference in calculation has continued this way in order to maintain comparability with previous survey results.
For comparisons sake, the overall approval rating trend going by raw Approval percentage over the last 4 surveys is: 50.6% (Dec) -> 22.9% (Feb) -> 28.1% (Apr) -> 42.9% (Sept)
Whereas the overall approval rating trend going by proportion of Approve/Disapprove with the Neutrals excluded over the last 4 surveys is: 82.2% (Dec) -> 41.0% (Feb) -> 51.3% (Apr) -> 71.7% (Sept).

~ Bonus Questions ~

“Who is your Favorite Hero added since the last survey?”
  • Dimitri (Brave) is the winner, followed by Edelgard (Brave), then Claude (Brave).
  • Full results here: [Graph]

“Who is your Most Wanted Hero added since the last survey?”
  • Tibarn (Pirate) is the winner, followed by Corrin (F, Legendary), then Micaiah (Duo, Bridal).
  • Full results here: [Graph].

“What would be the best Harmonized Hero (a pair of two heroes from different games) and why?”:

Rather than selecting a subset of responses this time, the link below is to a google sheet of almost all unique responses. I cleaned it up a little bit to remove “idk” type answers, duplicates, and partial string duplicates, so don’t worry if you don’t see your exact response in it.

[Full Responses].

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious; feedback messages also included:

  • #FloofMomGang #GiveLeoAGoodFuckingAltForOnce #NowiRefineWhen #TelliusNewHeroesPlz #ElinciaResplendentWhen #JusticeForDedue #PleaseRemoveLChromInstysIAmBeggingYouICantLiveLikeThisAnymore
  • “There once was a CYL4 banner / That hit my orbs hard like a hammer / The very next day / FloomMom Duo came our way / Now I'm stuck bartering with a loan planner”
  • bonk, go to survey jail”
  • “Am I also allowed to put in "Norne and Azura" for a Harmonized Hero pair? No reason.”
  • “Brace yourself. Winter (armours) are coming!” “Brave Hector's refine has made me so very happy with it's inclusion. Go shove your bow up your butt Legendary Chrom.”
  • “Give me villager alts or give me death”
  • “I expect the next survey to come with +12 to attack, null follow up, and special cooldown reduction.”
  • “The true best Harmonized Hero would be Azura and Roy since it would make me uninstall the game and never want to play a gacha ever again”
  • “My headcanon for the dream storyline is that the evil fairies have the Summoner off picking up pebbles that look like orbs. Fredrickson would be proud.”
  • “Where's the most wanted unit to add to the game question so I can shout my want for Seteth into the void?”
  • “I no longer dab, for Legendary Seliph has finally appeared.”
  • And greetings from Argentina, the Bahamas, Brazil, Chile, Colombia, Finland, Germany, Greece, Hong Kong, Ireland, Russia, South Korea, Sweden, the UK, Vietnam, the Pacific Northwest, Alaska, Toronto, and St. Louis, as well as from many fictional locations!
And some personal/meta comments:
  • “Any chance we end up seeing another Super Serious Survey in the not-so-distant future?” -> I could not believe it’s been over a year since the last one! We’ll have to do one soon!
  • “Feels like the end of an era, not having to count all my five stars” -> I know, right? I may have it return in a side survey for the most hardcore of respondents at some point, since some people are asking about it and it would be good to get data on it every once in a while.
  • “I was looking through your Nornes skills and saw you haven't given her live for bounty yet! It's the best skill for her, what are you doing!?” -> I am a fraud :( I have given her Live for Honor though :P
  • “What do you hope for in FEH?” -> Norne alt, Resplendent Jaffar, and Shamir
  • Multiple people mentioned that they had returned after a long break and were surprised to see Norne instead of Azura! Welcome back!
  • I also missed a bunch of other possible Trait Fruit nicknames, which I knew would inevitably happen. Sorry!

Note: Please don’t ask me to feature your feedback comment; it’s the only guaranteed way to not have your comment added!

Finally, the suggestion to have separate options for serious vs non-serious feedback was a good idea, I’ll try that out on the next survey!

~ Closing Remarks ~

If you missed out on responding to this survey when it was available, consider subscribing to FEHSurveys. This subreddit serves as a place to organize FE:H-related surveys, make new releases more visible, and make it easier for users to see when surveys are active.

Thanks again to everyone who participated! I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
 
 
Weekly/Important Megathreads:
Weekly Discussion Megathread
Tempest Trials+: Dancing Affinity Megathread
Forging Bonds: Beyond Blood Rebout Megathread
Limited Hero Battles Megathread
submitted by ShiningSolarSword to FireEmblemHeroes [link] [comments]

TA Players - Favorite play styles? Styles you wish existed? (novices encouraged!)

Update: nerfing autos to about 55% was too extreme, and I think makes heavies too strong. Next I'm going to experiment with reducing the auto hitbox with a more slight damage nerf. I didn't realize that in GOTY it's 5x the hitbox size of spin, and OOTB they are more comparable.
In terms of inheritance... it feels weird with everything at 100%. Even if that's the most physically accurate and arguably most intuitive for new players, it's a lot to ask a player base that has spent hundreds/thousands of hours perfecting aim at 50%. I think I'll just try to add more impact weapons with 50% and 100% inheritance variants and leave belt/chain alone.
I'm also thinking about custom classes - my first idea is to try a new type of light chaser where they get a light fusion mortar as a primary (less damage and a little less radius than the heavy, but still enough to one shot a capper if done perfectly)
Any other class ideas?

Hi everyone! I'm looking at doing a GOTY (game of the year - when the game had all 9 classes) mod, with the work Griffon has done for the servers and Mcoot has done for TAMods! (Thanks both!)

This is a long post about my opinionated attempt to bring my platonic form of the game back! Please hit me with the constructive feedback, and any nostalgia about moments or things you like about TA (recent or old, both are helpful). Or even things you wish were viable in TA! I can use this feedback in the tweaks I make for the future. I want to emphasize brining players back to the game. I get that balance is really hard and that this won't make everyone happy, but it's an experiment.
Overall Changes:
This game is modded from GOTY. I plan to keep some changes from OOTB.
These are essentially the following. (not finished yet)
Keeping the third weapon slot for utility - ELF Projector, Repair tool, or shock lance (with light, medium, heavy variants?). Hopefully this doesn't change class balance too much, but does allow for a little more variety.
Some rework of perk system - it feels like there should be 1, more significant perk, than picking out of 2, when some classes should have things by default (like heavies being able to kill players that run into them too fast, as in OOTB)

Tweaks to auto
Personally, I feel the game is at its best with higher speed chases and impact weapons, but I still like _some_ autos and sniper rifles. As such, I currently have substantially nerfed autos - they do a little more than 50% regular damage (more extreme than necessary for now, but good for play testing to see how the meta changes), and made everything (including belt items) 100% inheritance. This means that all of your shots use all of your momentum. In the past, Inheritance was different for different weapons. Ideally, this reduces confusion and increases consistency, but I need to test more and see how people feel after getting used to it. I'm tossing around the idea of having bullet drop - meaning autos have a trajectory kind of like the bolt launcher (mentioned in a recent post by Gierling). I would like more opinions about this! If people are interested in play testing, we can schedule some times.

Tweaks to hit scan
Hitscan pistols are removed from the game. I don't feel that they improve gameplay experience.
Shotguns are nerfed, but not as much as auto, because I didn't feel they were good enough to be used very much.
(see sentry section for changes to rifles)

Tweaks to impact and belt items
none so far, besides 100% inheritance. I'm thinking of changing the number of belt items in some situations.

Class Changes:
Pathfinder: I want it to have rage and egocentric by default. I also like how fragile it is, that it can be 1-shot midair-ed by mediums and heavies.
Sentinel: I don't want to feel guilty for playing this class. As such, I've repositioned it as harder to use, and substantially worse for skirmishing and beginners (although hopefully still vital for CTF). This one is tricky, because this class is so strong with a good player. I've removed BXT1 and BXT1A and decreased some damage on SAP20 and phase. I want SEN to usually lose battles with players that come to harass, not be able to wreck full health cappers with a couple shots, and reposition the role for stopping enemy regen, and finishing blows. That being said, I want headshots to do a lot more damage, so that crazy skilled players and still do powerful things (not sure how to do this yet). Maybe offer a light fusion mortar as an alternative primary weapon?

Infiltrator: No substantial changes yet besides the auto nerf. Should have close combat by default. Not sure if I can allow this class to have a shock lance that doesn't take the secondary weapon slot. Maybe a fun option for repair tool that does decent damage to enemy base assets?

Soldier: No substantial changes yet. Plan to make spare spinfusor stronger

Technician: Currently needs a better secondary weapon and some things to make it unique. Maybe always pilot perk, and it can have a longer range repair tool and better ELF projector?

Raider: No big changes, but I have to think more about NJ5-B and Plasma

Heavies: I haven't played them as much, so I would like help with these! I think it would be cool if doom bringer titan launch was a bit longer range and could be "click to explode". If there's a way to bring back saber launcher, we should do it for the n00bs.

Bringing Players Back:
Now all of the things I've talked about above, are relatively easy changes. The hard part is getting players. I think this section (from my perspective) is devoted to the game, rather than this mod. If people hate every change I've proposed, let's look at this section as separate. TA is a great game, and it would be great to have a little bit more of a dedicated community to it.
That being said, there are a few tricky and confusing things to navigate around. Some of the community at its current state, is horrifyingly toxic. I've had some games with hate speech and bullying, old players returning who have been targeted by insta-ELF projectoring bots, and even doxxing, because hackers seem to have compromised Hirez login servers. This is why Griffon's server setup is so, so important. It's very likely that you are at risk when you login to Hirez TA servers.

So the way I see it, we have a few big problems to solve.
  1. get players en masse to the community servers. I think they will grow if the overall expectation is "there's probably at least a half full game" than "I bet no one is on"
  2. The game is probably totally inaccessible to new players at this point. Play styles might be gone in OOTB, and the current players now are really good in comparison to the typical beginner. This can be disheartening.
  3. Setting up and joining community servers is harder than it could be.
    1. Getting your account verified through taserverbot works for some people, never does for others, sometimes fails the first time, etc. While I don't have a good technical solution at the moment, I think this can be improved and would appreciate work on this.
    2. Fast, gif tutorial to set up TAMods and community should be a thing. (I will probably do this myself unless someone else gets to it first).
    3. TAMods sometimes crashes on older machines, or fails to work at all for some people. I don't know if this is because they aren't installing the right C++ binaries, or a programming error. I do know that one person had it work for a while, but then stop working permanently, even with fresh installs of Tribes and TAMods. (I love TAMods - just saying if there are ways to make it slightly more consistent, that would be huge)

My proposed solutions:
  1. Advertise to reddit and discords about scheduled play times for the new mod I'm working on (or we can pick regular GOTY, OOTB, or something else - it feels like something new and exciting to announce is important though). I don't plan on having the server up 24/7, I plan on having it up at times when people will know that people will be in it, and going from there. This seems to be a model that works well for the mixer crew.
  2. Adding in a n00b mode that players can be put into on a server - for each class, they can just get a little more health, energy, hitbox size on weapons, etc. Not sure how hard this would be to implement, or if this would benefit the game at all.
  3. Adding the GIF tutorial as discussed, and asking for help from the community! :D
submitted by kaagg to Tribes [link] [comments]

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submitted by vfxAlert3 to u/vfxAlert3 [link] [comments]

Selenium Headless Getting Detected on Remote Linux(Ubuntu) vs Undetected On Mac

I am working on a white hat side project, my intention is to scrape behind a login screen of my own data so that I can plot it :)

I am able to run the code on local env (mac os/ details below) it logins in and able to go to the desired behind login page.

However when promoted to remote linux server (ubuntu/ details below) it fails to login and is rerouted back to login page.

At first I thought it was ip/ dns registering as blacklisted but then I ran both behind a nordvpn (server: us5793) and was still getting the same result: (Works on local not on Remote)

*This is the same result for local env and remote env*
IP Location | Chicago, Illinois (US)
-- | --
NordVPN
64.44.80.68, 198.143.57.3
Mac OS X
Chrome 83.0.4103.97
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/83.0.4103.97 Safari/537.36
1920px X 1080px
Enabled
Enabled


The expected result is that the function below returns success in finding the "mytrips" text within the html. This indicates the login was a success.

**My Speculation** Is one of two things,
1 the chromedriver binary responds differently to the `cdc` replacement you do in your code acts differently in my linux env
2 the way javascript is reinjected back into the code isn't correctly working in linux.



Other found resources:
[How to inject JS and beat detection](https://intoli.com/blog/not-possible-to-block-chrome-headless/)
[Many Tests for bot indication](https://antoinevastel.com/bots)
[general chrome headless](https://arh.antoinevastel.com/bots/areyouheadless) *My code passes this for both environments*


I'm going to continue hacking away at this thing and would love to help develop a solution for this and other things moving forward :) , Ideally would love to have the equivalent of the networking tab in inspect to debug these things.



'''
Local MacOS (success) -- Login Success
sys.platform: darwin
sysname: Darwin
version: Darwin Kernel Version 19.3.0: Thu Jan 9 20:58:23 PST 2020; root:xnu-6153.81.5~1/RELEASE_X86_64
release: 19.3.0
machine: x86_64
selenium : 3.141.0
'''

Tried this in python3.6 & 3.8. No luck on either.
```
Remote Linux(fail) -- Login Fail -- Shouldn't matter with vpn, but this lives in AWS Ec2
sys.platform: linux
sysname: Linux
version: #21~18.04.1-Ubuntu SMP Mon May 11 12:33:03 UTC 2020
release: 5.3.0-1019-aws
machine: x86_64
selenium : 3.141.0
```

achieved running behind nordvpn with a shell script
```
#!/bin/bash

echo "Executing Nord VPN"
nordvpn connect us5793


echo "Executing Python"
python3.8 /home/ubuntu/test.py

echo "Disconnecting VPN"
nordvpn disconnect
```



**Created a fake account for you to test on as well **


```
import os
import sys


print(f""" \n
sys.platform: {sys.platform}
sysname: {os.uname().sysname}
version: {os.uname().version}
release: {os.uname().release}
machine: {os.uname().machine}
\n
""")

import undetected_chromedriver as uc
uc.install() #important this is first
from selenium.webdriver import Chrome, ChromeOptions
from selenium.webdriver.support import expected_conditions as EC
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.common.by import By
from bs4 import BeautifulSoup

from time import sleep



class BotDriver:
def __init__(self,username, pw, start_url, url_behind_login, headless_input = True):
self.username = username
self.pw = pw
chrome_options = ChromeOptions()
chrome_options.headless = headless_input
chrome_options.add_argument("--incognito")
chrome_options.add_argument('--disable-extensions')
chrome_options.add_argument("--start-maximized")

self.driver = Chrome(chrome_options=chrome_options)
self.start_url = start_url
self.url_behind_login = url_behind_login
self.driver.get('https://www.iplocation.net/')
self.driver.get_screenshot_as_file(f"iplocation.png")
self.driver.get(start_url)
self.waitdriver = WebDriverWait( self.driver, 10)

def get_element(self,findby,argument_to_click):
element = self.waitdriver.until(EC.element_to_be_clickable((findby, argument_to_click)))

return element
def slow_keys(self,input_keys,element,speed=.2):
for character in input_keys:
sleep(speed)
element.send_keys(character)
sleep(1)
def main(self):
element0 = self.get_element( By.LINK_TEXT,"Sign In or Join" )
element0.click()
element1 = self.get_element( By.XPATH,'//*[@id="user-id"]' )
element1.click()
self.slow_keys(self.username,element1)
element2 = self.get_element( By.XPATH,'//*[@id="password"]' )
element2.click()
self.slow_keys(self.pw,element2)
self.driver.get_screenshot_as_file(f"before_submit.png")
element3 = self.get_element( By.XPATH,"//button[@name='submitButton']" )
element3.click()
self.driver.get_screenshot_as_file(f"after_submit.png")
sleep(3)
#test string to find
soup = BeautifulSoup(self.driver.page_source, 'lxml')
test = soup.body.findAll(text='My Trips')
if len(test) > 1:
print(f'\n\n\n Login Success ({test} len {len(test)})\n\n\n')
else:
print(f'\n\n\n Login failed ({test} len {len(test)})\n\n\n')
self.driver.get(self.url_behind_login)
self.driver.get_screenshot_as_file(f"last.png")

if __name__ == "__main__":
username = input('Enter your login email: ')
pw = input('Enter your login pw: ')
start_url = 'https://www.marriott.com/default.mi'
url_behind_login = 'https://www.marriott.com/loyalty/findReservationList.mi'
pbd = BotDriver(username, pw, start_url, url_behind_login, headless_input = True)
pbd.main()

```
*Quick update: * I am still getting this issue. To extract variables from the equation, IE Ubuntu vs Mac os and Local vs Amazon, I'm spinning up a ubuntu instance on an old mac mini to see if the code can run there.
Will update on how it goes!
submitted by jkail1011 to selenium [link] [comments]

Creating my first Nodejs app in Heroku for a Slackbot but I can't seem to get it to build correctly

So I have a slackbot that was working if someone talked to it, but I wanted to build out a few apis so I could do a little more with it and keep it in heroku.
Here is my code:
slackRoutes.js (made it small just to test) 'use strict'; module.exports = function(app) { var slackController = require('../controllers/slackController');
 app.route('/message') .get(slackController.message_received) 
slackController:
'use strict'; var mongoose = require('mongoose'), // Task = mongoose.model('Tasks'); exports.message_received = function(req, res) { if (err) res.send(err); res("Successful") } 
index.js:
/** * A Bot for Slack! */ /** * Define a function for initiating a conversation on installation * With custom integrations, we don't have a way to find out who installed us, so we can't message them :( */ function onInstallation(bot, installer) { if (installer) { bot.startPrivateConversation({user: installer}, function (err, convo) { if (err) { console.log(err); } else { convo.say('I am a bot that has just joined your team'); convo.say('You must now /invite me to a channel so that I can be of use!'); } }); } } /** * Configure the persistence options */ var config = {}; if (process.env.MONGOLAB_URI) { var BotkitStorage = require('botkit-storage-mongo'); config = { storage: BotkitStorage({mongoUri: process.env.MONGOLAB_URI}), }; } else { config = { json_file_store: ((process.env.TOKEN)?'./db_slack_bot_ci/':'./db_slack_bot_a/'), //use a different name if an app or CI }; } /** * Are being run as an app or a custom integration? The initialization will differ, depending */ if (process.env.TOKEN || process.env.SLACK_TOKEN) { //Treat this as a custom integration var customIntegration = require('./lib/custom_integrations'); var token = (process.env.TOKEN) ? process.env.TOKEN : process.env.SLACK_TOKEN; var controller = customIntegration.configure(token, config, onInstallation); } else if (process.env.CLIENT_ID && process.env.CLIENT_SECRET && process.env.PORT) { //Treat this as an app var app = require('./lib/apps'); var controller = app.configure(process.env.PORT, process.env.CLIENT_ID, process.env.CLIENT_SECRET, config, onInstallation); } else { console.log('Error: If this is a custom integration, please specify TOKEN in the environment. If this is an app, please specify CLIENTID, CLIENTSECRET, and PORT in the environment'); process.exit(1); } /** * A demonstration for how to handle websocket events. In this case, just log when we have and have not * been disconnected from the websocket. In the future, it would be super awesome to be able to specify * a reconnect policy, and do reconnections automatically. In the meantime, we aren't going to attempt reconnects, * WHICH IS A B0RKED WAY TO HANDLE BEING DISCONNECTED. So we need to fix this. * * TODO: fixed b0rked reconnect behavior */ // Handle events related to the websocket connection to Slack controller.on('rtm_open', function (bot) { console.log('** The RTM api just connected!'); }); controller.on('rtm_close', function (bot) { console.log('** The RTM api just closed'); // you may want to attempt to re-open }); /** * API logic goes here! */ // Begining API var express = require('express'), app = express(), port = process.env.PORT, // mongoose = require('mongoose'), // Task = require('./api/models/todoListModel'), //created model loading here bodyParser = require('body-parser'); // mongoose instance connection url connection // mongoose.Promise = global.Promise; // mongoose.connect('mongodb://localhost/Tododb'); app.use(bodyParser.urlencoded({ extended: true })); app.use(bodyParser.json()); var routes = require('./api/routes/slackRoutes'); //importing route routes(app); //register the route app.listen(port); console.log('todo list RESTful API server started on: ' + port); // Ending API /** * Core bot logic goes here! */ // BEGIN EDITING HERE! controller.hears('wifi', 'direct_message', function (bot, message) { bot.reply(message, 'wifi login: \nwifi password: '); }); controller.hears(['hello', 'hi', 'greetings'], ['direct_mention', 'mention', 'direct_message'], function(bot,message) { bot.reply(message, 'Hello!'); }); /** * AN example of what could be: * Any un-handled direct mention gets a reaction and a pat response! */ //controller.on('direct_message,mention,direct_mention', function (bot, message) { // bot.api.reactions.add({ // timestamp: message.ts, // channel: message.channel, // name: 'robot_face', // }, function (err) { // if (err) { // console.log(err) // } // bot.reply(message, 'I heard you loud and clear boss.'); // }); //}); 
and package.json:
{ "name": "itbot", "version": "1.0.0", "description": "The awesomest bot evar.", "main": "index.js", "scripts": { "start": "node index.js", "test": "echo \"Error: no test specified\" && exit 1", "postinstall": "bower cache clean && bower install && npm run build" }, "repository": { "type": "git", "url": "git+https://github.com/pri8771/easy-peasy-bot" }, "keywords": [ "slack", "bot" ], "author": "D.E. Goodman-Wilson", "license": "MIT", "bugs": { "url": "https://github.com/DEGoodmanWilson/easy-peasy-bot-app/issues" }, "homepage": "https://github.com/DEGoodmanWilson/easy-peasy-bot-app#readme", "engines": { "node": "12.13.0" }, "dependencies": { "botkit": "^0.6.21", "botkit-storage-mongo": "^1.0.2", "bower": "^1.5.2", "bower-json": "^0.8.1", "express": "^4.17.1", "mongodb": "^3.3.4", "mongoose": "^5.7.11" }, "devDependencies": { "nodemon": "^1.19.4" } } 
The error I keep getting is:
--- Node.js app detected --- Creating runtime environment NPM_CONFIG_LOGLEVEL=error NODE_ENV=production NODE_MODULES_CACHE=true NODE_VERBOSE=false --- Installing binaries engines.node (package.json): 12.13.0 engines.npm (package.json): unspecified (use default) Resolving node version 12.13.0... Downloading and installing node 12.13.0... Using default npm version: 6.12.0 --- Restoring cache - node_modules --- Installing dependencies Installing node modules (package.json + package-lock) > [email protected] postinstall /tmp/build_dbd4297e62fad3a9f96b6e58f3535fa5/node_modules/nodemon > node bin/postinstall || exit 0 Love nodemon? You can now support the project via the open collective: > https://opencollective.com/nodemon/donate > [email protected] postinstall /tmp/build_dbd4297e62fad3a9f96b6e58f3535fa5 > bower cache clean && bower install && npm run build bower ENOENT No bower.json present npm ERR! code ELIFECYCLE npm ERR! errno 1 npm ERR! [email protected] postinstall: `bower cache clean && bower install && npm run build` npm ERR! Exit status 1 npm ERR! npm ERR! Failed at the [email protected] postinstall script. npm ERR! This is probably not a problem with npm. There is likely additional logging output above. npm ERR! A complete log of this run can be found in: npm ERR! /tmp/npmcache.Kl0L9/_logs/2019-11-14T18_53_01_536Z-debug.log --- Build failed We're sorry this build is failing! You can troubleshoot common issues here: https://devcenter.heroku.com/articles/troubleshooting-node-deploys If you're stuck, please submit a ticket so we can help: https://help.heroku.com/ Love, Heroku ! Push rejected, failed to compile Node.js app. ! Push failed 
submitted by number001 to node [link] [comments]

Sometimes the best things in life are free, like these great Mac apps!


Get the greatest free apps on your Mac without having to dig through the entire Mac App Store!
The Mac App Store is full of all manner of apps, from simple utilities to complex programs. New apps are published every day, making it hard to find the best of the best — which is where we come in. We've gathered the best free apps for the Mac, all in one place so you don't have to go digging.

My criteria for apps on this list

In researching the best free apps for the Mac, I started by using Apple's category list. This makes it easier to cover the wide variety of content available. If an app is on the Mac App Store, it is in one of the 21 categories that Apple has listed.
Because this is a "free" app list, I tried to only include apps that are truly free or whose functionality is not diminished without an in-app purchase. You will see some apps that have premium content that can be unlocked with an in-app purchase, but I've included them on the list because I feel that the free content is noteworthy.
Since this is a list of apps, I'm not including services that only have websites without a dedicated app (there are two exceptions to this rule on the list, but they are totally worthy of rule-bending).
I've included some apps that are not available in the Mac App Store. That's because some of the best apps in a given category are so much better than any Mac App Store counterpart that I couldn't exclude them.
Though this list is long, it is by no means complete. There are just too many free Mac apps available to include everything. If you don't see your favorite free Mac app on this list, please add it in the comments section with your reason for why it stands out. (Remember: It has to be truly free or the free version of an otherwise premium app that is noteworthy.)
- - - - - - - - - - - - - - - - - - -

Business

Slack


Slack is a must-have app for anyone working remotely with others. It is the best business chat app around. The Mac app is a chat window, so you can keep your conversations going without having to log into a web browser every time. You can have multiple accounts running at the same time and there are dozens of helpful bots that you can add to any chat room.
Download now

Wave


Wave is one of those exceptions to the rule of no services without a dedicated app. It is a free software tool for small businesses. You can use it for invoicing, receipts, accounting, and more. You can also add credit card processing and payroll for a small additional fee. It is set up to work with what your business needs are. If you don't need a feature, you aren't paying for it. If you only need a feature sometimes, you only pay when you use it. Because Wave is dedicated to making small business tools work the way small business owners need them to, I've included it on this list.
See at Wave

Developer tools

Xcode


Xcode is the macOS, iOS, tvOS, and watchOS developer's handiest tool. It supports coding for Swift, Objective-C, Python, and a whole lot more. It can build universal binary files to run on PowerPC and Intel-based computers, and developers can create apps for 32-bit and 64-bit architectures. It's got everything an Apple coder needs.
Download now

TextWrangler


When it comes to coding, nothing keeps your characters more organized than TextWrangler. The text editor works with a wide variety of coding syntax and even has color coding for different programming languages. You can easily access files on FTP and SFTP servers. It is also a fantastic app for non-programmers for its many smaller details, like line wrapping, email templates, and quote styles. It is one of the best free code editors around.
Download now

Atom


Atom is another fantastic, free text and code editor for the Mac. This one is not available in the Mac App Store, but is highly rated among programmers. It has a built-in package manager with wide support for a number of different packages. It integrates with HTML, JavaScript, CSS, and Node.js and allows programmers to code across platforms. It is highly customizable so that you can create the most ideal coding atmosphere to help keep you working quickly.
See at Atom

Education

Khan Academy


Khan Academy is another exception to my rule that a service must have a dedicated app, but it is such a fantastic learning website, rich with online study courses of all levels — for free — that I had to include it. You can learn the colors of the rainbow or the Pythagorean Theorem. It covers basic subjects and works you into deeper involvement, just like you would start off taking basic classes in school and move into more advanced curricula. You can also prepare for the SAT, MCAT, GMAT, IIT JEE, and NCLEX-RN with excellent study guides. It is a great resource for getting started or back into your education.
See at Khan Academy

iTunes U


Right inside the iTunes app on your Mac is a universe of knowledge. There are thousands of specialized courses, which you can download for free, that are lead by professors at some of the most popular colleges in the world. You can learn statistics from Harvard, business from Stanford, psychology from Yale, and much more. Subjects cover architecture to women's studies, with practically everything you can think of in between. To access iTunes U, open iTunes on your Mac and select it from the menu.
See the subjects

Entertainment

HandBrake


HandBrake is a free, open-source software program that lets you convert practically any media file to MP4, M4V, or MKV. You can convert your entire DVD or Blu-ray collection into digital form to watch on your Apple TV without having to pay someone to do it for you. You can quickly choose which type of device you want your file to be transcoded to support (like iOS or tvOS) and then get to converting within just a few seconds. For more advanced file conversion fans, there are a number of great features to help you perfect your digital movie catalog.
See at HandBrake

VLC media player


VLC is the best free, open-source media player for the Mac. With it, you can play nearly any media file, including MPEG-2, MPEG-4, MKV, WebM, WMV, and much more. It has a number of customizable features so you can create your ideal viewing situation or set up your music listening experience the way you want. It does support DVD and Blu-ray decryption through the libdvdcss library if you are so inclined to use it.
See at VideoLan

Spotify


If you're not using Apple Music (actually, even if you are), Spotify is the next best music streaming service for the Mac. With the Mac app, you can listen to thousands of songs across all genres. It includes a useful playlist section so you can keep track of your favorite music. It also has a great music discovery section where you can see what's trending or music you might like based on what you've been listening to. The social aspect makes it one of my favorite free social media apps for the iPhone, too.
See at Spotify

See also

Best music controllers for the Mac

Finance

Debit & Credit - Personal Finance


If you prefer to keep track of your finances manually, Debit & Credit is a great checkbook balancing app (I know, no one balances a checkbook anymore). You manually enter every transaction and income, and you can keep track of what you're spending with the budget list. The report feature is the best. You can view your spending habits by category, where you spend, your income and expenses differences, whether you are able to save, and more. There is an in-app purchase to unlock more than two accounts, but if you only have two bank accounts, you don't need the premium service.
Download now

Money Wiz 2 ~ Personal Finance


Money Wiz is a great personal finance tracker for balancing your bank account. The free version lets you manually add account information like income, expenses, and account transfers. If you sign up for the monthly subscription, you can connect your online bank accounts and have the work done for you. You can also create a budget (though you can only track one budget before being asked to upgrade). You can also set up a schedule reminder to keep you on track for paying bills that are due at the same time each month. It features a few more customizable features, like creating a new category for income and expenses, as well as creating financial reports based on your net worth, cash flow, and balance over time. Money Wiz works better with the subscription upgrade, but is very useful for keeping your checking accounts balanced.
Download now

Graphics & Design

GIMP


GIMP is pretty much the open-source version of Photoshop. You can fix minor photo errors, like light balance and contrast, or manipulate your image using the masking and removing features, similar to that of Photoshop's. You can also add filters, resize, create layers, mix up background objects, and a whole lot more. It's the best free version of Photoshop you can use on the Mac.
See at Gimp

Autodesk Sketchbook


Autodesk is famous for its artists' apps, which feature a rich selection of brushes that seem hyper-realistic. You can use it to create vector graphic images, illustrations, and photorealistic works of art. There are dozens of customizable pens, pencils, and paintbrushes, and the color palette is so robust that you can perfectly match practically any color in the world. The free download comes with dozens of amazing tools, but you can upgrade to the pro version to unlock even more options. It is a graphic artist's best tool on the Mac.
Download now

Health & Fitness

Time Out - Break Reminders


Taking a moment for oneself is one of the most difficult health and fitness steps to take. We get so caught up with our busy schedules that we forget to stop for a moment. Time Out forces you to take those little breaks by dimming your screen so you can't use it for a specified amount of time. You can set up small breaks every hour, micro-breaks every 15 minutes, and lunch breaks to get your eyes off the screen for a half-hour or so. You can configure how long the breaks are and how often you take them. It'll make your eyes, your muscles, and your heart a little bit healthier every day you use it.
Download now

Relax Lite - Stress and Anxiety Relief


When the stress of the day starts to overwhelm you, use Relax to help you take things down a notch. It is a simple window with relaxing visual images and calming music that includes special tones to help cue your breathing exercises. There are guided meditation sessions you can take part in and deep-breathing exercises that will help you focus and reduce stress. Sometimes, you just need to check out for 10 minutes in order to be a more productive person.
Download now

Lifestyle

iBooks Author


If you fancy yourself a writer, Apple's iBooks Author is the perfect app to get your work published without having to sign a publishing contract. You can use Apple's pre-made templates to help facilitate the perfect design. Add images, a video introduction, book cover, and more for a more immersive experience. With the multitouch widgets, you can make your pages interactive. Add photos, audio, Keynote presentations, and 3D objects. When you've finished you can upload it to the iBooks Store with the in-app export tools. You'll be a famous author before you know it!
Download now

Trillian


How many chat and messaging programs are you signed up with? If it's more than one, you need Trillian. It combines all of your chat and messaging accounts into one simple interface so you don't have to switch between apps to talk to your friends and family. You can chat through Facebook, Twitter, Google Chat, Yahoo, Bonjour, and more, all in one window. Chat services are delineated by color coding, so you know where a message is coming from. If you have too many chat channels and want to keep them all in one place, use Trillian to keep them organized.
Download now

Medical

Complete Anatomy


You've never seen the human body the way it is presented in this medical book. It shows you the entire make up of the body's systems. For free, you can examine, in interactive 3D, the entire skeletal and connective tissue layers, including names of bones, surfaces, insertion points, and more. You can zoom in on specific areas of the body for detailed interactions and animate muscle movements. You'll learn more about human anatomy than you ever thought possible.
Download now

Music

Audacity


Audacity is one of the best free audio editors. You can record live audio for podcasts, turn tapes and records into digital music, and edit tracks. If the original recording is a little too bright, you can add a filter to bring down the highs. Trim the excess off of the front or back of a recording, and even blend one track into another. It is very easy to use, so you don't have to be a professional recording artist to get into it.
See at Audacity

Cross DJ Free


DJ programs can be a pain in the pocketbook. If you're just learning the ropes or want to have a homegrown dance party, don't spend the heavy cash. Cross DJ makes it possible for you to spin the beats without the expensive software. It features waveforms, beat sync, track cueing, loops, digital scratching, and more. It accesses your iTunes library directly, so you don't even have to load up new music. You may eventually upgrade to a more robust DJ app, but this is definitely a great starter program.
Download now

Shazam


The popular song identification program that was folded into Siri on the iPhone is also available on the Mac. Shazam listens to your music and tells you what you want to know about it. While it's running, it will tell you the name of a song and artist. While you're listening to tunes, it will automatically create a playlist of tracks you can listen to with Apple Music (when available), even if you are currently listening to music with a different service. Click a track to see lyrics and watch music videos on Shazam's website, too.
Download now

News

RSS Bot - News Notifier


RSS Bot is like having a news feed right in your Menu bar. When you log in, you can add any RSS feed to it and then quickly view new content with a single click. You can set up the service to notify you when new posts are published, or just check on things yourself when you have the time. If you read a blog that covers more subjects than you are interested in, you can set up a filter that will only show you articles that match keywords you designate.
Download now

Pocket


Pocket is sort of like the folder your mom used to keep with newspaper and magazine clippings in it. You can save articles, videos, recipes, and more, right in Pocket for reading later. It's the perfect app for people who like to browse the entirety of the internet with no real focus, but don't have the time to read everything they come across. Save articles for offline viewing so you can read new content while you are on the bus or at the park. The app has a nifty tool that highlights the most important articles of the day, so you can read content organized by priority.
Download now

Photography

Fotor


Fotor is a super easy photo editing app for the Mac that lets you create fun and unique projects from your collection. You can adjust the lighting, tweak the white balance, add a fun border, lay on a filter, and even add text boxes. It supports batch editing, so you can stylize all of your vacation photos at the same time. The collage tool lets you create pages with multiple photos that you can customize to your liking. It is a fun, simple way to edit your photos without the complex tools that you need to know about with Photoshop.
Download now

Polarr Photo Editor Lite


Polarr is a basic photo editing app with excellent tools for image adjusting. You can adjust color, light, clarity, highlights, shadows, and more. Add effects like color shadows, lens distortions, vignettes, and filters. This app works best when you are trying to enhance your pictures, not when you are trying to get artsy with them. If you can't seem to get your picture just right, trigger one of the helpful tutorials to learn how to brighten dark images or properly add white balance. There are dozens of pro-level tools, but they are designed to be used by anyone.
Download now

See also

Best photo editing apps for Mac

Productivity

Wunderlist


Wunderlist is the best task manager app you can get without paying for it. You can create different lists and add time-sensitive projects to them, create tasks with recurring due dates, and share your lists with others. It syncs across Mac and iOS, so you can take your lists with you everywhere you go. You'll always be ready to take care of business. You can set due dates for tasks and reminders to help keep you on task. You can also include subtasks for specific projects and leave yourself a note if you need more details. Tag a task as important and it will move to the top of your list.
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Evernote


Evernote is like that basket you have next to the couch or that drawer in your kitchen that has _everything_in it. You can clip web pages, link status updates, add music, store pictures, create new notes, and share anything you want with others. Not only is it the perfect junk drawer for every digital thing you could possibly want to save, but it is also totally organizable so your junk looks more like a perfectionist's desk. You can make checklists, set reminders, drop notes into existing documents, annotate pictures, and all manner of stuff. It does practically everything except fix the kitchen sink.
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TickTick


TickTick is a great choice if you want an easy to use task manager that is still powerful enough to help you feel productive. TickTick is completely cross-platform across 10 different platforms, and you can even access all of your tasks on the web. Adding tasks can be done with a keyboard shortcut, you get instant reminders, flexibility with recurring tasks and priority levels, checklists, and sync. There are no restrictions, but you can go with TickTick Premium for more features like grid views of timeline and calendars, smart lists, sub-task reminders, and more. They're nice bonuses, but you can get the basic functionality (which is more than enough for most) for free.
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Microsoft OneNote


If Evernote isn't really your thing (you do need a subscription to get the most use out of it), then consider Microsoft OneNote. Think of OneNote as your digital notebook for capturing everything: thoughts, discoveries, ideas, notes, etc. You can create multiple notebooks for different topics or subjects, and each notebook can hold an unlimited number of notes. Your notes can include just plain text, drawings, PDF documents, files, web snippets, and pretty much anything else you would possibly need to reference later.
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See also

Best calendar apps for MacBest NaNoWriMo apps and accessoriesBest Evernote Alternatives

Reference

Kindle


If you love reading eBooks, then the Kindle app is a must-have for your Mac. With the Kindle app, you'll get access to your collection of Amazon Kindle books, and Amazon Whispersync means they'll also be accessible on your other devices too, including iPhone and iPad. Whispersync will keep track of the last page you read, bookmarks, notes, and highlights, so you simply pick up where you left off on your Mac, Kindle, iPhone, or iPad. The Kindle app also lets you sample books for free, and you can purchase directly from the Kindle bookstore, or import your own eBooks.
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Mactracker


Apple geeks, pay attention. This little reference tool is going to impress you. It features detailed information on every single Apple product ever made, including things like processor speeds, original price, and current selling price. Did you know that the first Macintosh only had 1 MB of memory? With Mactracker, you will know all about all the Macs. And, you can input your own Apple devices, too. So you can keep track of what you own and whether it is still under warranty. It covers more than just Mac's too. You can look up servers, PowerBooks, and every software update for every device.
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Megawords


Sometimes, you're just trying to find that perfect word, the one that rhymes perfectly for your song or the one that is similar to the word you are thinking of, but works better in a sentence. Megawords is a simple little app that gives you a wealth of information in just a few seconds. You can look up anagrams, find rhymes, and even get a little help with crossword puzzles. Type in a word to get the dictionary definition, synonyms, and even geographical information if the word happens to also be the name of a place.
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Social Networking

Friendly for Twitter


Friendly for Twitter is a lightweight app that lets you log in to all of your Twitter accounts, and then some. Friendly acts as a lightweight chrome around the Twitter web app, so it's fast and light. You can also add your Facebook, Instagram, Reddit, WhatsApp, Pinterest, Linkedin profiles, and more. Friendly also gives you two options to view Twitter: Twitter Mobile or Tweetdeck styles, so you can pick the one that suits your needs.
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Tweetdeck


If you're using Twitter primarily for publishing, marketing, or just a power-user, then you may want to look into Tweetdeck. It's a flexible Twitter app that lets you have multiple columns side-by-side, so you can see more tweets in a single glance. The app also recently gained nice features like Dark Mode and custom themes.
Download now

PhotoFeed - for Instagram


Can't get enough Instagram? Then you should download PhotoFeed - for Instagram on your Mac. This simple app allows you to log in to your Instagram account, so you can browse your feed, like photos, and leave comments. You know, without having to go on your phone! It's basic, but it gets the job done. You do need to have an Instagram account to use it though, as it won't work without a login.
Download now

Travel

Apple Maps


Apple's built-in mapping service is really convenient to have on the Mac. You may not realize how often you look up the location of something while on your computer, but it is a fairly common occurrence, at least for me. Having Maps integrated with every aspect of your Mac makes it easy to look up directions from anywhere, like an email, a website, or a contact card. Siri can use Apple Maps to help you find all manner of locations in just a few seconds. It's already on your Mac and works great with all of the other built-in apps, too.

Google Earth


You may think of Google Maps as a means to get from point A to point B, but there is so much more to discover on this big blue marble than just driving directions. You can virtually travel the globe, visiting cities you'll never get to in real life. Walk around Manhattan with Street View, visit the swelling seas, and even look up to see the stars above you. With the time travel feature, you can go back decades to see what your house looked like, long before you lived there. Google Earth is less of a mapping service and more like a wealth of global information at your fingertips
See at Google

Utilities

f.lux


f.lux is the original maker of soft, yellow-hued lighting for digital screens. You can set it to your local time and your screen will automatically start to dim and turn a slight yellow color. You can customize the effect by increasing or decreasing the intensity and there are additional color effects, like "Movie mode" and "Darkroom" which drastically alter your screen's lighting, but under specific circumstances that you choose. f.lux is designed to help relieve eye strain due to late-night computer use. It is a great utility to have on your Mac.
See at Flux

Parcel - Delivery Tracking


Thanks to the mega-boom in online retail services, we are getting packages delivered more often than ever before, and not just during the holidays. Parcel is easy to use. All you have to do is copy a tracking number and then click on the plus (+) button in the Parcel app and the carrier information will be added automatically. You can add a title description and then keep an eye on how much longer before your package will be at your doorstep. You can add a widget to Notification Center and use Spotlight to look up tracking information. You can only track three packages at a time without an in-app purchase, but the premium price is only $2.99 per year.
Download now

The Unarchiver


If you regularly get large files sent to you, you'll love what the Unarchiver can do for you. It quickly unzips compressed and archived files from a number of different sources, including Zip RAR, 7-zip, and more, and it will open older archives from Stuffit, ARC and ISO disc images. As easy as it is to use Apple's Archive utility to simply unzip large files, the Unarchiver takes care of older content that can be a real pain to get open, since it uses smart detection to encode files correctly so that you won't end up with a bunch of garbled text. It is a fantastic secondary utility for opening files on your Mac.
Download now

See also

Best password manager apps for MacBest menu bar widgets for Mac

Video

GIPHY Capture - The GIF Maker


Giphy, which supplies the single largest collection of GIFs across the internet, has a GIF maker so you can join in the fun. It features a recording window that you place over anything you want to record. You can capture still shots or videos (iTunes movies will go black under the GIPHY Capture app due to copyright protection). After recording the section you want to use as a GIF, you can edit it by trimming, resizing, and looping it. You can also add a caption to turn it into a meme. When you're done, you can upload it to Giphy.com to share with the rest of the world. Who knows, maybe your GIF will go viral.
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Smart Converter


Consumption of entertainment is going digital and it is much easier to simply watch one of your DVD or Blu-ray discs as a digital file right in iTunes instead of having to walk over to your shelf, find the title, walk over to your player, insert the disc, and hit play. With Smart Converter, you can turn all of your movies, TV shows, and homemade videos into files that you can watch from whichever device you prefer. It is specially designed to make it easy to resize and convert files into content fit for your Apple TV, Mac, iPad, or iPhone, but you can also select and convert for dozens of devices, including non-Apple products. When the conversion is finished, simply add it to whatever streaming service you use with your device and your content is ready to watch. It is super easy to use for conversion beginners, too.
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Blender


Blender is an open-source video creation app that lets you make animations, 3D models, games, and more. It supports modeling rigging, animation, simulation, rendering, composition, and motion tracking. Because it is open-source, developers are constantly creating and sharing tools that others can use, such as textures, 3D character builds, and cartoons. If you are ready to take your animation to the next level, Blender is the best option for free on the Mac.
See at Blender

Weather

WeatherBug Lite


If you just want a quick glance at the current temperature, WeatherBug Lite is just what you need. It is a Menu bar app that always shows the current temperature and weather condition. All you have to do is look up. If you want more information, you can click on the Menu bar widget to get an hourly forecast and a current weather radar. If you really want to get into the nitty-gritty, click on a stat to open WeatherBug on the web, where you can find out about windshield, sunrise, rainfall, and more. WeatherBug Lite is the perfect little at-a-glance weather app because it's always on.
Download now

Your favorites?

Though this list is long, it is by no means complete. There are just too many free apps available for the Mac to include everything. If you don't see your favorite free Mac app on this list, please add it in the comments section with your reason for why it stands out (Remember: It has to be truly free, or the free version of an otherwise premium app that is noteworthy.)
August 2019: Removed apps that are no longer free or available. Added Kindle, Microsoft OneNote, TickTick, Friendly for Twitter, Tweetdeck, and PhotoFeed - for Instagram. These are the best free apps for your Mac!
* More Details Here
submitted by honeybadger808 to AppleLastNews [link] [comments]

[GUIDE] Building a Linux VPS for eBesucher with working restarter

All credits go to day1patch, I've used his [guide](https://www.reddit.com/beermoney/comments/3bsdx8/guide_running_ebesucher_on_a_linux_vps/0 to do this. Also BobbyShmurdaGS9 deserves some credit, he recommended installing the lubuntu desktop instead of the default Gnome desktop to save on resources. You can install any available desktop for ubuntu if you like. But I changed a few things, and installed XFCE 4 instead.
 
Initial setup I'll be setting this up from a Windows machine, and if you do too, you'll need PuTTY (or any other terminal emulator). Make sure you download it from this page, and not any other pages as the binary might have been altered in some way.
 
Login to your VPS with the credentials provided by your VPS provider. The next thing you want to do is create a new user. I strongly recommend this, because logging in as root is considered somewhat of a sin in the linux/UNIX world. But first things first, you need to update your VPS:
apt-get update && apt-get upgrade 
Go make some coffee/tea, and answer yes when needed. When this is done we can start with the real work. First install your favorite text editor. My favorite is nano, because it's easy for beginners but we also need some other programs like sudo. To do this type:
apt-get install nano sudo 
After this has finished installing, we can add a user which you will use to login to your VPS:
adduser %username 
Set a password, you can skip the rest of the questions by pressing enter. Then we need to add this user to a group called sudo:
usermod -a -G sudo %username 
Now your new user can use sudo to do things that require root access like apt-get or changing configuration files, changing permissions, etc. Now we need to enable SSH access for this user and disable root access.
cd /etc/ssh/ nano sshd_config 
Nano opens the sshd_config file, search for
PermitRootLogin 
And change the 'yes' into 'no', now add
AllowUsers %Username 
And save the file. Then we have to restart the SSH server for the changes to take effect
service ssh restart 
When the SSH service is restarted (it won't affect your current SSH session) open a new PuTTY windows and login to your VPS with your new user account. After you login, you can test if sudo works as it should:
sudo apt-get update 
And enter the password of your new user. You can now close the first PuTTY window (the one where you are logged in as root). The reason why we do this is because root is a default account on every Linux box, and there are thousands, if not millions of people and bots actively trying to log in as root on every linux machine on the internet. For this reason you might also want to consider setting up SSH keys, so you don't log in with a password but with a key, I have done this using this guide.
 
Setting up the desktop
First we need to install the required packages:
apt-get -y install ubuntu-desktop tightvncserver xfce4 xfce4-goodies flashplayer-installer 
This might take a while, but you'll need to answer some questions about location and keyboard layout during the installation process, so don't leave your computer. Just make sure you check the installation every once in a while. And when the installation is done we are going to add a new user, lets call him VNCuser
adduser VNCuser passwd %password su vnc vncpasswd exit 
What we did here is adding the new user, then change the password, and then we used 'su' to change to that new user's shell. You'll see that the prompt has changed: [email protected]:
The 'exit' exits the shell and takes you back to your original shell. The 'vncpasswd' sets the password for the VNC session, when you open a VNC connection later on in this how-to you'll need this password. It can only be 8 characters long, and this is a security risk. Now enter the root shell like this:
su 
Then we edit '/etc/init.d/vncserver'
#!/bin/bash PATH="$PATH:/usbin/" export USER="vnc" DISPLAY="1" DEPTH="16" GEOMETRY="1024x768" OPTIONS="-depth ${DEPTH} -geometry ${GEOMETRY} :${DISPLAY}" . /lib/lsb/init-functions case "$1" in start) log_action_begin_msg "Starting vncserver for user '${USER}' on localhost:${DISPLAY}" su ${USER} -c "/usbin/vncserver ${OPTIONS}" ;; stop) log_action_begin_msg "Stoping vncserver for user '${USER}' on localhost:${DISPLAY}" su ${USER} -c "/usbin/vncserver -kill :${DISPLAY}" ;; restart) $0 stop $0 start ;; esac exit 0 
next we edit /home/vnc/.vnc/xstartup:
#!/bin/sh xrdb $HOME/.Xresources xsetroot -solid grey startxfce4 & 
Now we need to change the file permissions on these files and allow all users to start the X Server. And we need to make sure the vncserver executable and start VNC and also make it start on reboot:
chown -R vnc. /home/vnc/.vnc && chmod +x /home/vnc/.vnc/xstartup sed -i 's/allowed_users.*/allowed_users=anybody/g' /etc/X11/Xwrapper.config chmod +x /etc/init.d/vncserver && service vncserver start update-rc.d vncserver defaults 
Now you need a VNC client. There are many VNC clients out there, and you might have one installed already. If you don't you can download TightVNC. The installer will ask you to choose what you want to install. You only need the client of TightVNC, so go ahead and uncheck the server and click 'Next'. When VNC is installed you can connect to your VPS via VNC. Open VNC and type in the 'Remote Host:' box the IP address of your VPS and the port like this:
ip.of.your.vps::5001 
After you click connect VNC will ask for a password, this is the password that you set with 'vncpasswd'. If you forgot this password, you can reset this password with 'vncpasswd' following that part of this how-to. When the connection is established, XFCE 4 will start and ask you if you want the default settings or blank settings. Choose the default settings, as this will give you the default desktop. The blank settings option will give you a blank desktop where you need to setup everything, from taskbar to
But because leaving VNC open to the internet can be a security risk, we're going to change this. The way we do this is by making sure VNCserver only accepts incoming connections from the localhost. We will use a SSH tunnel with PuTTY to connect to the VNC session. First we need to edit '/etc/init.d/vncserver':
nano /etc/inid.d/vncserver 
Then we need to look for
OPTIONS="-depth ${DEPTH} -geometry ${GEOMETRY} :${DISPLAY}" 
And change it to:
OPTIONS="-depth ${DEPTH} -geometry ${GEOMETRY} :${DISPLAY} -localhost" 
And save the file, now we need to restart the VNC server:
service vncserver restart 
Now we need to setup PuTTY to make a SSH tunnel to your VPS so you can access VNC through that tunnel. Open VNC and fill in the IP address or hostname. Then go to 'Connection' > SSH > Tunnels. In this screen you'll see a textbox called 'Source port'. Add 5901 here. And in 'Destination' we fill in 'localhost:5901' and click 'Add'. Now click on 'Session' in the list on the left, enter a name in the 'Saved session' textbox and click 'Save'. You have now saved the settings. next up is to fire up the VNC client, and instead of entering 'ip.of.your.vps::5901' we enter localhost::5901 and click on connect. The new VNC session now starts and it is safely tunneled through SSH.
 
Final touches
After all this is done you can set up your VPS for eBesucher. Firefox is already installed, so you can start it and set your ebesucher page as the homepage. You might also want to install the eBesucher addon: http://www.ebesucher.com/data/firefoxaddon/latest.xpi
And I have managed to get the eBesucher restarter app to work on this. Download it to your VPS: http://www.ebesucher.com/data/restarter-setup-others.v1.2.03.zip
But for this to work we need a specific (and ancient) version of Java: Java 6 update 29. You can download it here: http://www.oracle.com/technetwork/java/javasebusiness/downloads/java-archive-downloads-javase6-419409.html#jre-6u29-oth-JPR. Download the appropriate .bin file (for a 32 bit installation download jre-6u29-linux-i586.bin, or for the 64 bit version download jre-6u29-linux-x64.bin). You'll need a Oracle account to download these files, but you can create a temporary email account at sites like mailinator.com for this purpose. Register with your (temporary)email, login and download the file. Now we need to install it:
sudo chmod +x jre-6u29-linux-i586.bin sudo ./jre-6u29-linux-i586.bin sudo mkdir -p -v /opt/java/32 sudo mv -v /location/of/foldejre1.6.0_29 /opt/java/32 sudo update-alternatives --install "/usbin/java" "java" "/opt/java/32/jre1.6.0_29/bin/java" 1 sudo update-alternatives --set java /opt/java/32/jre1.6.0_29/bin/java 
(note: if you have downloaded the 64 bit version, the /opt/java/32 folder should be named /opt/java/64
After this has been done we can unpack the restarter and run it:
sudo unzip restarter-setup-others.v1.2.03.zip -d /home/VNCuserestarter sudo chmod +x /home/VNCuserestarterestarter.jar 
Now we can start the restarter. Go to your VNC session and use the File Explorer to find the restarter.jar file. Right click on the file, and click 'Properties' and change the 'Open with' option. Java is probably not available in the list of applications. So we need to click 'Use a custom command' option at the bottom of the screen. Type:
java -jar 
And click 'Ok'. Close the Properties screen and left click on the restarter.jar file. It should now open. Enter your username and the password provided on the restarter download page at eBesucher and it should start doing its work.
 
I've added a few things, see this comment for more.
submitted by Anonieme_Angsthaas to beermoney [link] [comments]

Facebook suddenly banned this start-up from advertising, and its founder thinks Facebook is trying to squash a competitor

This is the best tl;dr I could make, original reduced by 68%. (I'm a bot)
Starting in Aug. 2017, Bloom spent a total of $300,000 on Facebook ads, Leimgruber said.
The ads were accepted by Facebook - and resulted in September being Bloom's best growth month to date - until Oct. 3.
That was when Facebook sent Bloom a note suggesting the ads ran afoul of Facebook's ban on misleading cryptocurrency ads.
"We don't allow ads that promote financial products and services, such as binary options and initial coin offerings that are frequently associated with misleading or deceptive promotional practices," read the message from Facebook.
Leimgruber theorizes that Facebook was looking for an excuse to ban BloomID's ads because it competes with Facebook's own sign-in product, Facebook Login.
"You're being targeted with this ad because the entire history of you is being mined and sold," read one of Bloom's Facebook ads.
Summary Source | FAQ | Feedback | Top keywords: Facebook#1 Bloom#2 ad#3 service#4 Leimgruber#5
Post found in /technology, /AutoNewspaper, /news, /Online and /NBCauto.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]

Technical Update on SuperiorCoin do you have questions?

Technical Update on SuperiorCoin do you have questions?

SuperiorCoin Community Welcomes your Questions

SuperiorCoin Follows

Overview

This major release will follow a network update, which in turn enabled Bulletproofs for reduced transaction sizes, sets the ringsize globally to 11 for uniformity of transactions, updated the PoW algorithm to CNv2, and finally sets the max transaction size at half of the penalty free block size. This release of the software presents a number of major improvements to SuperiorCoin, as well as a large set of bug fixes.
Some highlights of this major release are:
  • New Docker file for 64 bit Android
  • Ledger code overhaul using HIDAPI
  • Blackballing tool allows the wallet to avoid selecting known spent outputs in its rings
  • Depends system to be used as a base for reproducible builds
  • Generic M/N multisig with M < N-1
  • Translation updates
  • Non ASCII seed input for Windows
  • The spend key is now optionally held encrypted in memory
  • More memory wiping to avoid secret data lingering in memory
  • Block and transaction notifcation system
  • New set of DNSSEC supporting default DNS servers
  • Support for DNSSEC keys rollover
  • Many minor fixes from Coverity reports
  • Memory containing secret data is now locked so it won't get swapped (Linux)
  • Preliminary support for non-Ledger hardware wallets
  • Fix for blockchain format conversion crash corner case
  • Warn about old style unencrypted payment IDs usage
  • Building now places objects/binaries in a separate directory for each branch
  • Multi output bulletproofs
  • Many bulletproof speedups
  • Fake output selection improvements (mostly using a gamma distribution)
  • monero-wallet-rpc now has a daemon mode
  • Cryptonight variant 2
  • Travis build bot
  • Fixes for --generate-from-jsonusing the wrong wallet filename
  • Build fixes for s390x, ARM, Android, Windows, Docker, FreeBSD
  • Easier output splitting using sweep_* commands
  • The blockchain db now stores prunable and unprunable data separately
  • Keccak fix for big endian platforms
  • New wallet creation height fix for when the daemon is not running
  • New Keccak incremental update mode
  • Removal of obsolete transfer_original code
  • Transaction fees are now per byte, rather than per kilobyte
  • Transaction fees and block size/weight limit now consider notional size ("weight") to account for non-size-linear verification time
  • New update_available flag in get_info RPC
  • Some minor ringct verification speedup
  • Include cumulative difficulty in RPC block header data
  • Blocks now have a max weight for a single transaction
  • New expect and related objects
  • NetBSD support
  • Many more performance tests
  • Remove tiny bias in random EC scalar generation
  • Ring size is now fixed to 11 in the general case
  • Performance tests can now report min, median and standard deviation
  • Aligned memory allocator
  • Terse mode for performance tests
  • unbound and miniupnpc are now git submodules
  • start_mining RPC now reports whether the daemon is already mining instead of a generic error
  • Use more exploit mitigation build options where possible
  • cmake >= 3.5 is now needed
  • Network connections now bind to the correct IP
  • Error out when --wallet-fileand --wallet-dirare both used at the same time
  • Daemon start time is now withheld when running with --restricted-rpc
  • New close_wallet RPC
  • Fix for the wallet giving up scanning a transaction at the first invalid public key
  • RPC password can now be set using the RPC_LOGIN environment variable
  • simplewallet can now use a monero: URI directly
  • cn_deserialize can now extract payment IDs from transactions
  • The daemon now warns about performance if it detects the blockchain is on a rotating hard disk
  • Fix seed usage on big endian platforms
  • Compare secret keys in constant time
  • New refresh wallet RPC
  • Fix wallet going out of sync when it fails to parse a transaction
  • Fix wallet failing to load after its internal cached hash chain goes out of sync
  • Translation files are now handled when cross compiling
  • Fix txpool code infinite loop if a database error occurs
  • Speed up get_output_distribution a lot by caching data in the blockchain database
  • Some HTTP parsing speedups
  • New change_wallet_password RPC
  • Block template caching for performance
  • simplewallet now understands named priority levels, in additions to numbers
  • Resize the blockchain more conservatively
  • Fix earliest fork height caching in wallet
  • Core dumps are now disabled in wallet release binaries since they would contain secret data
  • The logger will now print to the console if the logger isn't live
  • Sync blockchin based on bytes received, not blocks received, for better performance
  • New codefresh pipeline
  • New blockchain_depth and blockchain_ancestry statistics tools
  • The wallet can now use a user defined number of Cryptonight rounds for its KDF
  • simplewallet now warns about unrecoverable data when rescan_blockchain is run
  • Fix for race in network connection shutdown
  • Fix for simplewallet misreporting long times
  • Fix sanity checking of update record hashes
  • simplewallet now points out coinbase outputs in show_transfer
  • 0MQ correctness and performance improvements
  • Fix for simplewallet dividing by 0 on an invalid dameon response
  • New get_address_index wallet RPC
  • getbalance RPC now accepts a set of address indices
  • New set_tx_key simplewallet command to import tx keys from other wallets
  • --log-filenow handles filenames without directories
  • RPC JSON error response now include the JSON version
  • Syncing messages now include a percentage done and blocks left to sync
  • Fix quadratic complexity in import_key_images
  • New locked_sweep_all simplewallet command
  • Make tests use temporary files in a writable directory
  • Fix wallet language detection when using --use-english-language-names
  • Integrated addresses can now be made for an arbitrary address
  • Do not sync read only databases
  • Build fix for boost 1.67
  • core tests now have a --filteroption
  • miniupnpc, rapidjson and unbound upstream updates
  • Minor HTTP parsing fixes and speedups
  • New ignore-fractional-outputs wallet setting to ignore inputs below the fee level
  • New --regtestand --fixed-difficultydebug options
  • New generatblocks debug RPC
  • Prevent the wallet cache from being opened by more than one wallet at a time
  • UTF-8 vs UTF-16 filename conversion for windows
  • New suggested_confirmations field based on transfer amount and coinbase amount
  • Cache ringdb encryption key for speed
  • Threading improvements
  • Wallet refresh speedups
  • alt_chain_info can now show a particular chain
  • Fix read buffer overflow in import_key_images
  • New get_transaction_pool_hashes JSON RPC
  • Lower subaddress lookahead when using a hardware wallet
  • Report the blockchain size in getinfo
  • Report block hash and height when finding a block
  • Fix double header in unsigned transaction file when cold signing
  • Fix thoretical P2P layer wedge when getting incoming connection cancellations at just the right time
  • Fix lengthy delay when setting auto-refresh off at the wrong time
  • Fix 0MQ bind call when address and/or port are empty
  • Add disclaimer in the README that third party data is, well, third party, and thus differently trusted
  • Fix wallet RPC crashes when there is no open wallet
  • Fix wallet crash when using a newly created account
  • Batch transactions are now enabled by default in LMDB
  • Quantize starting refresh height when starting up the wallet, to help against fingerprinting
  • New --max-log-filescommand line option
  • simplewallet can now set to ignore unmixable outputs (run rescan_spent to undo)
  • Fix incorrect fee for split transactions
  • Report db version number when it is incompatible
  • P2P command line options now accept hostnames as well as IP addresses
  • Adaptive connection timeout system, to mitigate against DoS
  • simplewallet does not prompt for a missing payument ID when sending to subaddresses only
  • Log rotation now numbers files if getting current time fails
  • simplewallet can now take a filename with rings in th set_ring command
  • Fix cold signing with bulletproofs
  • --guard-against-pwnageis now --dangerous-unverified-importin blockchain-import, and it now warns and pauses
  • Strip copyrighted ICC profile (can't make it up) metadata from monero icon PNG file
  • The wallet does not log by default any longer, for privacy
  • Consider ToI2P addresses as being non-local for daemon trust purposes
  • set_daemon wallet command now acccepts an optional trusted/untrusted argument
  • Do not try to pop blocks with unexpected version from a read only database
  • Drop P2P connection if most blocks are invalid
  • New set of wallet RPC for cold signing
  • Fix 172.16..31 local IP range detection
  • Fix readline interfering with std::cerr usage
  • New Windows debug build Makefile targets
  • Disable file size sanity check for wallet caches, which can get quite large
  • Enable/disable auto safe mode on LMDB where appropriate
  • Fix build with GCC 8.1.0
  • Warn when no incoming P2P connections are seen
  • Use correct unit for fee in simplewallet
  • Fix output shuffling for multisig
  • Fix race adding the same tx twice to the txpool
  • fix configuring version.cpp without git
  • Add warnings about inaccurate balances to to watch-only wallet
  • New unit tests
  • Many more smaller fixes, speedups, improvements and other tweaks
submitted by Kevin_Leversee to SuperiorCoin [link] [comments]

New Atlantia: The ruins of Greenway "concept pitch" 01.01.03.1

name of the game:

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New Atlantia: The ruins of Greenway

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project pages:

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https://docs.google.com/document/d/13PHPZeRcitKKL6JtJd1Aod5JtPcPNMHfHqcG_4jYQQs/edit?usp=sharing

---

some descriptive terms:

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an open source cross-platform title (also works on mobile), openGL powered and created in conjunction to blender

uses Godot Engine and is fully moddable through use of mod.io API (softwares)

makes heavy use of procedural generation and uses a random HEX seed that you can enter manually to set the generation environment up

persistent sandbox game with fully destructible environment including ablation of the ground and hill/mountain-sides through use of explosives, lasers, and drills/diggers

game makes use of other open source projects such as chromium for the integrated web-browser and tox for chat and voice. The game automatically starts an instance of I2P and plays exclusively over the darknet, though exit nodes should be available and darknet can be disabled for censorship related purposes, but games/server instances needs to have exit node enabled to allow censored players to join the I2P network through the exit node

the only advertising is the official greenway splash in teh beginning of the game when you start it up that explains a bit about the game and asks you to please join operation greenway and join the effort to create a green and good greenway

the game is meant to be played online, but there is a single player offline option as well

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licensing:

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open source honestyware
https://defuse.ca/honestyware.htm

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funding:

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the game will be funded by a 30 second timed monero miner that deposits the crypto into the operation greenway "trustfund". donations in other currency will be accepted and then converted directly into monero deposited into the secured fund for this project. no funds from teh project may be diverted into other government projects, but other relevant government projects may deposit funds into this one if their funding structure supports the transfer of funds to relevant projects. GreenSoft will receive 20%=
---

mission:

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"to provide the most playable and fun sandbox on the open source market, and make the first fully open source 3D game of its kind, to simulate Greenway up from the ruins, and bring civilization back into outer space. to foster creativity and fun along with promotion of greenway and awareness to issues with various political systems in the civics mode of the game. to gather support for operation greenway through a donate and involvement buttons right on the front loading screen of the game"

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disclaimer and excitement:

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this may sound like a coders nightmare with all the parallel integrations and imbedded VMs running linux with open ended compilers within the code, but trust me, in the future, people will look back at this project as one of the most noble software engineering feats ever pulled off for the sake of open source community (and advertising a micronation!). the goal is to blow not only the people but developers themselves away with an entirely new set of in game mechanics based ont only on useability but underlying software paradigms like cloud resource computing and network cluster driven computation acceleration (experimental distant scene rendering over network). I guarantee that after all is said and done and if the project ever gets finished or damn near close, that the payoff will be big and the greatest reward will be hearing all the happy people talking about THE KILLER APP FOR ALL SYSTEMS.

one major issue is game overhead, and the fact that the game will need to run either a lot of processes or one large bloated process with an internal task manager to manually adjust game settings to get compatibilities just right and fine tweak the system; the game will be small enough and huge at the same time, with the inclusion of multiple tools and imbedded software releases in each version

this is a HUGE PROJECT for a HUGE OPERATION, one for all, and all for one, to promote and secure domestic tranquility, greenway's government will most likely be releasing "New Atlantia: The ruins of Greenway" before the artificial island is built, which will foster a flood of hoestyware payments and donations (honestyware payments disable the 30 second donation and cryptocurrency miner script)

don't feel daunted by the task. when you are in doubt, turn to something else on the LONG LIST OF THINGS TO DO or even just make some concept art sketchups on the computer or play the currently progressed version of the alpha/beta game

i think that an etherpad based editor for making the game would increase the flow of ideas sharing. more open source collaboration softwares should be researched and discussed for greenway and for the purpose of this document, particularly focusing on the digital side of things such as this game concept

!create this decade's killer app, "New Atlantia: The ruins of Greenway" and help support operation greenway's mission to gather attention in the international public's eye and earn free advertising forever!

---

plotlines:

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based loosely off of ideas found in atlantis (a lost civilization), fallout 3 (video game), ark: survival evolved (video game), eve online (video game), space engineers (video game), half life 1/2 (video game), halo wars (video game), no man's sky (video game), aliens versus predator 2 (video game), metal gear solid 3: snake eater (video game), altered carbon (show on netflix), crysis series (video game), defcon (video game), portal (video game), xxx

an alternate universe with some parallel timeline characteristics (E.g. the lost civilization of atlantis, heisenburg {"heisenbohr"}, xxx)

antimatter warheads were launched in a global nuclear war on an alien planet in a distant galaxy far far away, star wars, with humanoids called prometheans who had advanced technology all over the planet because of developments in private industry that took off with the freedom in Greenway

you start off in the ruins of greenway, everything looks like fallout 3
you are born to parents who lived in the sewers (common spawning story at a random sewer in game)
you quickly learn to make fire and weapons from wood and rocks, moving to slingshots and crossbows, and later eventually graduating to ar-15s and plasma casters
raid the ruins to find useful items including tools, weapons, and ammunitions
you also learn to make a shelter, house, fort, and even an entire city with the blueprints you will discover throughout the game
later in the game, you will be able to build a spaceship, spaceport, and even a frigate and mothership, all in the spirit of space mechanics, where you first forge the pieces and then put them together either by template (blueprint) or manually by hand
like ark survival evolved, you will need to scavenge and hunt for resources on your own time
destroyed objects typically contain scavengeable parts

adventure through the ruins of a highly-advanced technological civilization
advance from meager sewer person to founder of New Greenway
re-create greenway in all its glory and adventure into space to explore and colonize

form a clan and play through the game to decide your faction. you can declare a truce with a player of that faction and work with them to earn respect in that faction again, getting to neutral and then friendly again. factions work like a tree with branches, you start in the trunk neutral with everybody and as you progress through the game, you naturally will align with one of the branches and finally a sub-set branch, where your position is indicated by a coloration of each branch (and a "leaf"?)

your goal is th befriend bots and real people to help you rebuild civilization and re-establish greenway, from anarchy to law and order. the game has persistent bots with progressively learning AI that will learn from your previous actions and interaction dialogues. you first make a city, then you unlock civics, and then your goal is to rebuild greenway and launch into space to colonize and scavenge for blueprints in engineers manuals and high tech including fully working antimatter powered ships in the holding bay of some ships.

game style is all vs all and cooperative through factions and clans, with PvAI and PvP gameplay, such as shooting a friend to steal their blueprints or having your fort attacked by a mob of angry AI. there is a setting to disable PvP in private servers but PvP is enabled in the official servers. there are "quests" you perform like in fallout 3 that progress you further towards colonizing outer space. players and AI can work together to build up civilization again from the ruins. one cooperative element is a donation library where books/blueprints are available from donations by players for checkout for limited periods of time (1 week of in game time). there is a clan management interface

greenway was an artificial island mass created in 1200bce relative to the game time by the prometheans as an escape from the authoritarians growing up around and warring among them. greenway eventually fell to the world war and the civilizations surely crashed beneath them. the startup videos show animations of greenway when it was green and good, being nuked with antimatter weapons in the year 1120bce. greenway took off into space but dies out due to an infection of aliens who are still lurking in intact ships within the galaxy waiting for you to discover the horror; by the year 400bce most of the underground cities died out and only the sewer dwellers in between remained; you are spawned in 0ce and the game has its own progression of time from there

you must first develop a boat and explore the surrounding islands to find the blueprints needed to create an airplane and fly to the nearby landmass about 250km away from greenway, then from there procedural generation takes place and all is free game, but there you will discover triangle craft blueprints and now you can fly around the world and into outer space once you reach the tech level to build them.

players can barter with each other and bot traders will trade with you too based on your disposition towards them; you can eventually find small towns with bazaars and markets to browse; open a store and start a business, evolve into an enterprise including enforcing security and/or mercenary contracts that you can pickup at a local bar or from select bots or any real player

players work together to make the civilization thrive again, from anarchy and ruins to a metropolis in outer space, greenway needs you to join the efforts on this game

realistic game mechanics where habitable worlds are within the goldilocks zone for their sun. deploy a garrison of bots you employ to terraform and colonze the planet's surface for greenway or your own nation

political simulator and sim city / tycoon like overview of your installation/s; Write a constitution for your state and federal government; Machine readable converter automatically marks up your document in AIML to simulate your text as a civilization (experimental); also you can choose the easy version which has templates of various useable texts for your political experiment!

the game is the first of its kind with an open universe fully destructible sandbox with persistent bots with deep-learning AI

the game also houses several mini games including the ganja seed card trader game (cryptocurrency backed seed growing and collector card game) and new atlantia: pirates which is based off of otys (board game)

---

game features and mechanics:

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hire private security to protect your installations/bases/forts

work jobs to earn items

real time strategy war elements for fights like halo wars (video game)

imitate the jurassic world evolution game and make it possible to extract dinosaur DNA from fossils/amber and create dinosaurs (requires high tech level); downside is that in the future their could be hella dinosaurs everywhere

imitate the alien/predator movies and make it so that you can discover dead xenomorph or predator DNA and resurrect them by incubating in a sea mollusk or embryo, which you can discover the method by finding a journal or random chance

realistic DNA editor and genome sequence simulator that uses cloud resources of all gamers to compute and is redirectable to a local cluster computer with optional resource share (all resource sharing is adjustable in game with defaults based on hardware performance ratings versus settings and adjustable system overheads)

life on other planets; collect specimens to keep in a panspermic zoo and collect DNA from specimens to create splices

jumpgate codes and star maps for foreign systems (requires 0% discovery to have all solar system details)
puzzle solving and "hacking" to get into locked down areas, enable power, decode transmissions on your full-spectrum broadband transceiver, and disarm bombs for example

panspermia stuff with contagions on ships as a possibility which will form a biofilm in your shuttle and make you sick or cause a zombie plague

player ownership is primarily established by dominance but later on in the game there will be private security for hire to protect your shit and also police in the cities and sheriffs on the outskirts until the anarchist nomad zones which are areas that do not have enough established dominance or near enough to a city to be considered claimed territory since claims are too heavily disputed and non-enforced; you respawn naked back in the sewers where you started and need to work your way back up to get into your stashes until you are back in business

mining can be done for multiple reasons along with archeological digs to find artifacts and lost underground areas/cities

enable craft to dive into the oceans/lakes/rivers/streams for cover and enable underwater cities

bug reporting with screenshots and "frapping" (video/audio camera roll) built in and crash reporting directly to the team

underground cities and caves that go into pockets of underground water (clean water)
bullet time (single player only)

fog of knowledge (like fog of war)

grow a garden outside or indoors and even inside of your personal cruiser a few plants in a little closet, like cannabihopa plant that is effectively hops and cannabis in one with smokable buds rich in myrcene and thc/cbd/etc...

the ruins in space will be the most interesting, with scavenging having big payoff for big danger, like reactors that melted down after the craft were struck by antimatter rockets, and having to pass through a reactor room in your suit and get to the "Detox station" in time before you are fully radiated and your health drops to zero
i would also like to have HEV suits you discover in a partial map of the black mesa compound in a desert area on your home planet. the black mesa compound has all sorts of tech you can scavenge but is highly disputed by private military (bots) which also have robots and drones who will chase after you to kill you

the space component of the game will have dead highways of jumpgates that require power supplies to be repaired and the correct system and code sequence to be entered to bring you where you want to go. some gates have unlocked systems, but those owned by a foreign nation will have a passport code you will need to have a valid passport for to use or know a skeleton code (skeleton codes only work for their player and are a very rare random thing to find, sometimes the best place to look is a pirate ship or an anarchist lifeboat

you can fly all over the planet (flight simulation), but you start off in the ruins of greenway, in new atlantia, where the library of congress is, and you have to discover it among the ruins after you travel to a completely distant part of the map in your country of ruined greenway

advanced players will have entire industries under their control, and an "empire manager" is available as a "HUD" in game where micromanagement of your industry can take place all over in outer space and your commands be transmitted at the speed of light through a wormhole (you must create all the necessary infrastructure)

realistic solar systems and procedurally generated goldilocks planets that also enable non-goldilocks planets to be used with realistic heat, chill and bio-zones

heavy focus on user interface and user experience; futuristic steampunk look

other bots and players on the map can start forts and make cities and start their own nations, particularly the bots on other parts of the map who will work with or against you and your fledgeling nation of new civilization.

eventually there will be dinosaurs and aliens along with predators running around which will slow down everybody, and we need to try and ensure that the mechanics of the game make reproducing viable offspring require a high tech level to create so there are far less instances of "festering plagues"; aliens/predators and dinosaurs can sneak into your forts, cities, and even ships and come along for a ride to kill you and your crew and screw up everything; this feature will be disabled in at least one of the official servers to prevent infected plagues of servers which you die in 10 seconds every time since the aliens are everywhere since their bots and AI keep reproducing (evolutionary genetic based algorithm for AI traits)

discoveries and quest accomplishments along with defeating enemies and hitting certain wealth proportion and empire goals earn you XP which levels you up, building will increase your construction level for example, with no cap on available levels

extensive server administration interface with "resource injection" commands and "bot spawning" commands

dynamically changing environment with real erosion from water flows and seasons and weather and daytime nighttime, and procedurally generated fauna which are harvestable and actually follow population mechanics and statistics; it is possible to hunt animals down to extinction but unless every part of the animal is used, DNA can be extracted and it can be made again in a lab with high enough tech skill even viable to reproduce in the wild

splice dna from different fauna to create new creatures; custom create dna from scratch to make newer creatures with the creature designer

tame creatures to work for you and even ride them; use creatures to form a caravan and carry your stuff; creatures will stay loyal to you as long as you do not hit them much and cause damage, otherwise they will flee (some will immediately fight back based off of intrinsic aggression and predatory traits); imprint on creatures created in the lab often like the alien to make them your loyal children and unleash hell upon your enemies

your camouflage pattern will hide you when you are in a suit. change camo on the suit in the menu like in metal gear solid 3: snake eater; you will have an alertness indicator on your HUD that shows whether or not you have been seen and from who and what angle; become a master of sneak and sabotage, use your skills to rob installations and build up your stock (no penalty for selling stolen items as long as it is not sold to a narc or undercover who is aware of the theft)

there is an ingame internet based on TOR that a user can accumulate through raiding military journals to learn how to build a computer and a mesh-networking router (gigahertz {land/craft} @ 10GB/s & tertrahertz {space} @ 3.333333333333TB/s limited speeds) with b.a.t.m.a.n, which actually runs a simulation of this network protocol and realistic packet failure over wireless networking based on distance and obstruction type

drive a plethora of craft and design your own with either blueprints or from scratch, with every level of detail available (complete mechanical diagrams are modifiable and entirely custom designs can be implemented)

neural design in AI to solve complex puzzles by trial and error and probability based shortcuts to learn new foes and environments quickly as real life does; use of OpenAI (an e_musk/tesla company)

the ship can be set to autopilot either on a set route and defend itself and try to refuel and repair at a nearby station if available (costs items placed in the auto-barter section)

dynamic economy simulation and insights once you attain a high enough bartering skill, when greenway is up and running, a metatrader (software) like interface of available tradeable resources and their relative values tied to the closest thing to a credit in the game, a unitoshi which is the base numeric value of all items traded in game and used to compare item's values to one another by the in game engine

there is a low light amplifier (like in avp2 video game), and vision modes (like in avp2) along with cyborg enhancements such as a telescoping eye with rangefinder and "FLIRed" (technology name for forward looking infrared) binoculars for the poor men who need to stash their tech

dying does not affect your levels and knowledge, because you are re-created as a clone at a cost, including debts where people will come after you after a long enough time has gone by from your last clone, this is from altered carbon (show on netflix), where your new clone body is called a sleeve, and your consciousness is uploaded via satellite and other wireless transmitters to the clone corporation which is always anarcho-capitalist and always has more power than the government because it owns all the "reboots"; rebooting into a sleeve is a phrase in the game; this is equivalent to respawning, but it incurs debt for the bounty to recover your disk. there is always rolling charge to upload your consciousness which is rolling autosaving but on average through an insurance algorithm your rolling update will pay off more than the bounty to recover your disk each time you die, and the charges are lower the less often you die vs the bounty on your disk which only rises each time you die till it is maxed out at like 100,000,000 credits which you have to get by bartering or working for the company collecting disks for bounty; the disk is dropped in a nearby system and you have to go and pick it up for a pittance, or with a high enough tech level and enough contract experience, you can go on deep space missions and travel to distant star systems to collect as many disks as will fit in your cargo bay; disks are a genetically engineered biological computer that stores information quantumly through nanocellulose and diamene coating to make nanotubes that are indestructible and can operate in the tetrahertz microwave range, they are also bioluminescent and ink photovoltaic based, capturing their data through a biological optic cavity system near the pineal gland. they must be inserted as a clone is growing and the pineal gland must have this disk copied into the new biologically formed disk through transcranial magnetic stimulation

plenty of maze like portions of procedurally generated dungeon like caverns and interiors of buildings with no labels inside vast underground cities; plenty of dungeon crawling style excitement; use portals like in portal (video game) to cross into difficult areas secured within the black mesa compound

puzzle solving will also be an important step in fixing things that you do not have a blueprint for

join and exit formations at your leisure and command armies from near and afar

form a strategy and create a work team to build your forts and cities

global map overview like defcon (video game) has the ability to strategically place your formations around a planet, and a 3d outer space voxel based layout grid allows you to command in space and the air, with the grid center projected from the center of the galaxy

build and battle mech suits like the alice combat system (avp2 video game) and iron man (comic book) or animatrix (movie) suits

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game features:

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in game DTV broadcast systems project national games and tournaments when they come online in the official servers, and can be hacked to display avi, mkv, and mp4 files of the users desire; smart tv systems that can recognize spoken words from the user mic and follow commands

computers in game have access in an in game internet with websites createable by the user and virtual camera phone/tricorder devices that can capture pictures, audio from the mic, and record video; use webcams to create a security surveillance grid (uses ispyconnect and/or ZoneMinder and virtual camera/s in the game); use a laptop in the field to pilot a drone or an army of drones from your cluster computer in your tribe's fort; there is an in game instance of openStack running enabling limited cloud computing for the DNA sequence calculations; create a real life cloud service computer system or order one to gain computing power in the game (can be a profit point for the team to maintain the dedicated server); multiple cameras available to access reminds me of red faction (video game) or even duke nukem 3d (video game); get military security with encrypted computers running veracrypt, prevents computers from being nearly as hackable; KeePass software protects the computer from easy break ins and bruteforcing is required from another computer; each computer running needs a small amount of system resources and there is cluster computing under openstack (software project) within the game as well as cloud servers hosting the game to bruteforce 8-char max passwords; computers store data on cloud servers hosted by "GreenSoft" alongside the dedicated servers and outproxy nodes for "bridging" into the I2P network; experiment in distributed computing to enable network accelerated VMs though virtualbox tweaks and re-writes

in game internet is wifi mesh networking over b.a.t.m.a.n with (sharded?) tahoe-lafs storage for each user account on each dedicated server cluster

learn to hack in the game using legitimate hacker tools like the kali linux (distro) collection where you collect programs you find in military bases and on holodisks scattered throughout the game

the storage of user datas is distributed throughout the network via multiple redundant shards or shard seeders. the network automatically balances the shards based on checksums of data stored locally on their machine within a veracrypt container that only the zero-trust distributed system knows the master key to (the ceremony is a distributed trust system where all peers generate a portion of a master key, the more people contribute the better, this is part of the initialization time for the game and all servers for through a ceremony

there is an ingame spoof of cryptocurrency where fake FLOPS are taken from machines you build or find/steal/hack and a monero style cryptocurrency using moneta verde mining schema, you have to collect this greencash source code from the state bank ruins in New Atlantia

interstellar mesh networking using lasers as optical network inside the jumpgates which connect to a wormhole device that pipes the signal as UV lasers

smartphones in the game are achieved via QEMU in VM running a legitimate version of replicant that can run apps off of the internal flash or holodisk memory

make microchips in a lab that the gnu octave engine will simulate outputs for and translate to useable elements in game like outputs in a serial console on an atmega (microchip brand name); specifically the microchips will be simulated down to the assembler level and FPGA language (Verilog) will be used to code the logic circuits

audio and video streaming provided via tox and all streams are password protectable

the programming studio built into the game computers debian linux mint is eclipse studio (software) for all programming languages comes with compilers for all major human programming languages, enabling people to create homebrew ingame; includes godot, blender, and mod.io api. capable of compiling FPGA Verilog and running an instance of QEMU and virtualbox within itself;

antimalware engine in game computer is based on real antivirus definitions for linux (clamav, Chkrootkit, xxx)

in game linux has clone mirrors to real versions of the software available to people, with the server administrators manually enabling or disabling separate packages to make available to their users (uses more disk space the more packages are available; repositories point towards the dedicated server and fetch through regular I2P; dedicated server serves as a whitelister and access restriction program that only allows connections to eepsites created using the same server token, effectively creating a sub-darknet because outside access is restricted by token signed in conjunction with the user account public key for that server instance

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program features:

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updates implemented through torrents and auto-update scripts and automatic md5 hash checking for integrity with fetch from main server; source code borrowed from qBittorrent; xxx

game available over torrent as alternative to synaptic package manager or download from the ftp/http web server (resume supported from server)

game music is streamed via TOX to all connected clients via the dedicated servers song tracklist; mp3, oog, and wav are all supported (along with experimental midi + instruments over network); single player server runs an instance of tox signed in as the music stream ande you can select the songs like the server admin

sleek interface integrates dedicated server to gameplay and you can play as the mod and spawn items while controlling your server from the same in game UI

possible to run in a VM with guest extensions for 3d rendering installed (makes compatibility for other hardware and distributions "complete")

can order DVD from "greensoft" that means paying postage and cost of the DVD (lightscribed), that is a live CD (debian linux mint) that has the game installed to run with all necessary dependencies and install distro to disk (for the drafts of the greenux OS); .iso is available for download from "greensoft" website

extensive use of procedural generation for textures, landscapes, fauna, in game buildings and crafts, internal mazes, etc...

built in chatbots with bot characters are marked up in AIML and become unique based on independent interactions you have with them

built in spellcheck! and markup check! (borrowed spellchecking from chromnium)

in game console with accessible scripting engine in GDScript (Godot native scripting engine) help includes "cheats" which includes how to enable cheats and each individual cheat with its parameters explained

extended options with expert mode including expanded server operator options

nginx server running to host friendica page for game social media functions, routes over I2P; web server administration like webmin and ispconfig; web site generator WYSIWYG editor for making a frontpage and complete website in game;

in game computers use virtualbox to make a debian linux mint instance run within the game on the player's screen

"anon grade" secured against data leaks and tracking, being the first video game known to be used exclusively on the darknet (outproxy nodes are run by the official servers that are made available as "bridges" into the network); defuse passgen code used to generate hexadecimal keys and also used for cryptography in game

dedicated physics simulation with GNU Octave code and interpreter for events like craft maneuvering and weapons collisions, is used for the waveform in audio playback and for compiling screens on electronics in game (live textures);

an instance of hashcat is included within the game VM to literally bruteforce codes in the game

aircrack-ng is included as an instance to run on your in game computer to crack into neighboring networks including ancient military service lines which go into every sector of the known universe

extensive support for trainers and "auto-minedefender" bots/scripts which are allowed in the official servers

compatible with VR (opens two renders from different vertical positions)

video monitor selection in game and 4k support, triple monitor support

gnu octave used to simulate circuits for design for your electronics
see an electronic simulation software package for GNU octave @ https://github.com/jlmayfield/quantumCircuitSandbox

decentralized login server for cross platform gamers using blockchain technology, auto syncronize with gamer profile in the game; credentials stored with KeePass (software) to protect from hackers

in game chat using tox has nicks for all server players and also there is a global server chat. experiment with chat rooms including audio and video in tox. chat supports announcements that can be recurring or once with scheduling; hexchat (software) repurposed with TOX for the protocol; password locked chats and openPGP interior text encryption support; alternative to tox.io is the eepsite that the integrated browser seamlessly navigates to and enables you to search for friends ingame online

game will run in windows under Cygwin, and all released files are compiled for cygwin

cheats in console require server cooperation or they won't enable; private servers can disable individual commands from running or keep their values within ranges

hard imbed in the source code of each release the most current draft constitution of greenway and when greenway is finally established, hard code in the constitution into the source code (use commenting on the whole thing, put at very bottom of source code, make non-essential to run game {can be stripped out by compilers on demand})

console versions (xbox one and playstation 4) will run an instance of debian linux mint with no xwindows just the game screen, but it should be hackable re-initialize the desktop of lxde which is available through command switch when you execute the game binary (hold down "control" key combination on controller to enable pre-initialization console and use the console screen of your keyboard to type in the command which is available from the greensoft website), and adds wireless keyboard and mouse support for usb devices, allows people to softmod their system using the game as a side loader instead of the system default dashboard

complete forking guide and detailed documentation for all aspects of the game and included programs including the console and a detailed section on "cheats" like god mode and noclip; all lines in source code are commented in a clear and concise fashion that is machine readable

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message to developers:

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are you interested in working for this project but not sure if you are up to joining? talk to ghost liberty in operation greenway chat @ https://discord.gg/9RtrTZh or email them at [[email protected]](mailto:[email protected]). make sure to make your subject about "new atlantia game" and we will get back to you about opportunities to join and help foster our project. this game is a much smaller part of a much bigger project to create a new nation for citizens of the world. please understand that you may be paid little to nothing if you work on this game but your name will be legendary for all time amoung the opensource community

---

xxx

submitted by ghost_liberty to u/ghost_liberty [link] [comments]

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Who stays behind Bitcoin Code?
Steve McKay claims he design and develop Bitcoin Code trading software. This software brings him over $18 million dollars for the last six weeks. Yea right? We did extensive search about him and all we manage to find is connected only with thebitcoincode.com web page. These crooks missed to say that Steve McKay is a fictitious character! He is fabricated with a stock photo!
Moreover, there is no mention of any company name during this Bitcoin Code video presentation. Anonymous software always should rise red flags! Therefore, we cannot trust this guy with anything he says! This is our first clue that we are dealing with scam here!
If we have to believe the words saying over this text video presentation, Steve McKay develop Bitcoin Code software that will allow clients to trade Bitcoins, without having actually buy Bitcoins. This task was assigned to him by his boss, but after that he disappeared and left the Bitcoin Code software to McKay. Folks, don’t you think this statements sounds like fudges? It is hard to believe that anyone will let you to use something that earns so much money without nothing in return! Not to mention that there isn’t any kind of information what algorithms, principals and formulas Bitcoin Code software is using. Totally foggy!
Disturbing things found!
During our investigation we have found some very suspicious facts. While we watching Bitcoin Code video presentation we found that these crooks are using paid actors and fake testimonials. These people are laying for money. You can hire cheap actors and order them to say anything you want just for $5 – $10 dollars from Fiverr.com. We can call Bitcoin Code fake only for that reason.
Also, Steve McKay claims he made millions using Bitcoin Code software during last six months, but quick search in whois.com database shows, that the registration of thebitcoincode.com domain is on 19th June 2017. That’s clearly says this profits are fabricate. These evidences is enough to confirm we are dealing with scam.
*More Alarming things!
Bitcoin Code promise you $550 dollars, every hour. That’s allegation is absurd. Think a little people, is that possible? There is no software, bot or broker that can promise you only wining. No one can predict what will happen with certain asset on trade market for any given time! Therefore, we cannot accept these claims for true! Another sign for Scam! This software is nothing more than one big fat lie, aims only to drain your money!
Once you fill up the registration form on Bitcoin Code web site you will be force to open an account and fund it with minimum of $250 dollars. Until now all was free. Trading with binary options are starts only with their affiliated broker. And here is the scam. Because in this video demonstration no one mention any broker name, we cannot confirm his legitimacy! Dealing with unregulated brokers is very dangerous and you will never get a withdrawal from them! And because there is no company behind this Bitcoin Code, you cannot file a complaint to authorities when this happen! This is dangerous Scam!
Bitcoin Code Scam Review – Conclusion!
Nothing inside thebitcoincode.com is looking good! That Bitcoin Code is a Scam and does not deserve your time and it is clearly with intention to loot your hard earn money! The crooks behind scams just change the actors, the domains and some names and words here and there, promise fast rewards, almost do nothing except registration, you stay at home and money starts to come to you themselves. If this was true, we all will be millionaires. The real world doesn’t work like that. We simply cannot let you sign up and lose anything with that Bitcoin Code Scam!
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Apple Stock Robot Review 2015 - Is The Apple Bot SCAM Or LEGIT? Best Apple Stock Trading Software! Apple Bot By Gunnar Errikson Review

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Free robot IQ Option. Binary bot 2020 - YouTube

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